STAR TREK 2d20
  1. #1

    Conditions Question

    For the PF2ed ruleset, does it automatically apply the condition when I add it to a character or monster in the combat tracker? For example, if I add Flat footed, is it automatically applying the -2 to AC? Or am I supposed to be adjusting it in addition to applying the condition?

    Also, what about numerical conditions such as sickened?

  2. #2
    Conditions that appear in the Effects all work except a few that are difficult in implementation (such as Drained). So, yes, Sickened, Flat-footed, Dazzled, Enfeebled, etc., all apply their effects as expected.

    If any doesn't, you can always come to the forums and report any problems or about implementation.
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  3. #3
    Quote Originally Posted by ShadeRaven View Post
    Conditions that appear in the Effects all work except a few that are difficult in implementation (such as Drained). So, yes, Sickened, Flat-footed, Dazzled, Enfeebled, etc., all apply their effects as expected.

    If any doesn't, you can always come to the forums and report any problems or about implementation.
    So how do I increase a condition from say sickened 1 to sickened 2?

  4. #4
    So when you drag Sickened: 1 to the target, you'll have to manually change the 1 to a 2 if you are doing it that way. Eventually, many of the causes will have an application (like the creature automation I am doing) ability where you can simply double-click on something or drag and drop the appropriate level of the condition.
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  5. #5
    Quote Originally Posted by ShadeRaven View Post
    So when you drag Sickened: 1 to the target, you'll have to manually change the 1 to a 2 if you are doing it that way. Eventually, many of the causes will have an application (like the creature automation I am doing) ability where you can simply double-click on something or drag and drop the appropriate level of the condition.
    Okay, so just changing it from Sickened 1 to Sickened 2 in the combat tracker, automatically applies the correct penalty then? Nothing more needed?

  6. #6
    Yep yep.. nothing more needed
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  7. #7
    Trenloe's Avatar
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    The implementation of conditions is detailed in the PF2 Effects page in the Wiki here: https://fantasygroundsunity.atlassia...cts#Conditions

    There are some aspects that cannot be automated in FG and need to be handled manually. These are indicated in the notes column of the Conditions table.
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  8. #8
    Quote Originally Posted by Trenloe View Post
    The implementation of conditions is detailed in the PF2 Effects page in the Wiki here: https://fantasygroundsunity.atlassia...cts#Conditions

    There are some aspects that cannot be automated in FG and need to be handled manually. These are indicated in the notes column of the Conditions table.
    Thanks!

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