Thread: Savage Rifts Feedback and Issues
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September 30th, 2020, 18:03 #21
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I definitely feel that automatically populating abilities is a must have for modern rulesets. It's to bad that there hasn't been more of a response in your other thread where you asked about it. I haven't had to much time to look in-depth into the extension/module but hopefully will this weekend.
Also someone asked if it required the sci-fi companion, and it doesn't, but is there anything you can think of that would interfere with it, or the horror companion, fantasy, etc.?
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September 30th, 2020, 18:57 #22
I agree fully. There is a lot that I'd love for this to do, but unfortunately free time is limited. It comes down to this...do I work on converting other Savage Rifts products with the time alloted that I work on conversions, or do I try to learn how to write the code necessary to autopopulate abilities. I do have some code that Ikael provided, however, I've not had time to try to figure out how to implement it. I've bumped it a few times, but hearing nothing but crickets on it.
As far as I know, none of the companions will interfere. The Savage Rifts extension takes care of Strain as well as cyberware, etc.
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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September 30th, 2020, 22:33 #23
I am slowly learning how to code and am looking in to implementing an extension into a module I am converting. No guarantees on if I can shine any light on it, but I would gladly take a look at the code and try to make sense of it.
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October 1st, 2020, 00:34 #24
OK! I might take you up on that...haven't had much time this week to really sit down and study!
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 1st, 2020, 01:15 #25
It looks good and is minimally functional, so a good start I second Esmdev that auto-loading data is almost a must. I know you're working on it, just wanted to provide a second point of view.
On the topic of data, are you planning on including the gear list from TLPG? Adding it manually is possible, but has two downsides that I see - the first is simply that people are lazy (myself included) and don't want to do it :P That aside, it would be nice to have the rules references (such as Ion, Heavy Pulse, etc) included in the Notes and visible without having to click into the item.
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October 1st, 2020, 01:23 #26
Gear list from TLPG is there? If you go to Items on the sidebar, you can pull up the items there, or find the link to it in the reference manual, unless you mean something else? In addition, in the Reference manual (which is the rules reference), you can find Common Gear Notes that contain Heavy Pulse, Heavy Beam, and 3 RB. I can probably add what appears in the notes about ion weapon types and how they work, laser weapons, etc. etc. if there is enough call for it.
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 1st, 2020, 01:30 #27
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October 1st, 2020, 01:31 #28
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October 1st, 2020, 01:32 #29
No worries!!! Had me concerned there for a moment!
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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October 1st, 2020, 02:15 #30
This may be another instance of me being a noob, but there doesn't seem to be any way to change the base Pace values. I can add modifiers to the base Pace (so +2 gets me to 8), but I can't change the running die.
Although, loading the base SW sheet, it looks like this is an issue borrowed from that. Makes it harder to set up a Cyber-knight, though. Am I missing something?
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