Thread: Lightning Bolt AoE
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August 14th, 2020, 23:10 #1
Lightning Bolt AoE
Greetings All,
I am trying to figure out how to determine the AoE for line attacks such as Lightning Bolt. The other pointers are kind enough to shade the squares that are affected. Does anyone have a suggestion for me?
Thanks,
Mike------------------------------------------------------------------------
Mike
Official Grey Beard
1. I actually have a grey beard
2. I have been playing RPGs since 1978.
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August 15th, 2020, 00:38 #2
The rule is the following:
A line-shaped spell shoots away from you in a line in the direction you designate. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. A line-shaped spell affects all creatures in squares that the line passes through.Last edited by Kelrugem; August 15th, 2020 at 00:42.
My extensions for 3.5e and Pathfinder
Bug reports please here
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August 15th, 2020, 00:44 #3
Thank you for the response. Prior to switching to FG, I used D20Pro and it had a line template that would shade the affected squares. I was hoping FG had the same thing. It is not a big deal for me or my players. We will figure it out as best we can. It is not as though they are casting Lightning Bolts all the time. In fact, they don't even have 3rd level spells yet. I'm just trying to be proactive.
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Mike
Official Grey Beard
1. I actually have a grey beard
2. I have been playing RPGs since 1978.
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August 15th, 2020, 01:16 #4My extensions for 3.5e and Pathfinder
Bug reports please here
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August 15th, 2020, 01:24 #5------------------------------------------------------------------------
Mike
Official Grey Beard
1. I actually have a grey beard
2. I have been playing RPGs since 1978.
-
August 15th, 2020, 01:28 #6My extensions for 3.5e and Pathfinder
Bug reports please here
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August 15th, 2020, 02:26 #7
I draw a pointer line and anything within half a square ether side of the line - eg 5' wide in total - is struck by the lightning
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August 15th, 2020, 03:21 #8
I just draw the line ON the square (not on the intersection) for "Line" effects P:
I also tend to not mention the "touched" part (since if I do that, players start getting very, very creative as how to angle a lightning bolt to actually cover more squares than it's supposed to)
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August 15th, 2020, 03:36 #9
I somehow like it when players try that, gives some "sharpshooting" feeling (maybe with a homebrew rule that when you need too much time with aiming, then the next round starts then they may do this between the rounds ) but I understand the issue. When I am not mistaken, then in 3e it was without touching but there was the rule that either 5 ft. width (basically only using one side of the line for example) or 10ft. width (e.g. then both adjacent sides of the grid line) but only half range
My extensions for 3.5e and Pathfinder
Bug reports please here
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August 15th, 2020, 03:38 #10
For such things I personally hope that FGU somewhen fully supports a non-grid mode like in Warhammer tabletop. Since we play on a vtt we do not really need a grid (together with a line pointer with adjustable width) then the template stuff would be way easier to use
Last edited by Kelrugem; August 15th, 2020 at 03:45.
My extensions for 3.5e and Pathfinder
Bug reports please here
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