DICE PACKS BUNDLE
  1. #1
    qdwag's Avatar
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    Possible Effects Bug

    Guys, I think there is an issue here.

    I have a creature with the following Special Ability.
    [@Halve damage, @Normal Steel Damage, @Normal Arcane Damage]

    - When the creature gets attacked, the damage is halved, unless from Arcane or Steel keyword weapons.

    The problem here is, when the creature attack someone else, its damage is also halved!

    The "@" symbol is supposed to indicate attack damage against the creature. But it appears to create a two-way effect, where its attack damage is also affected.

    Can someone please verify?

  2. #2
    qdwag's Avatar
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    Moved thread to Savage Worlds 5.2 updates.

  3. #3
    Ikael's Avatar
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    We can continue the discussion here,

    I am able to reproduce the issue and figured out the cause. I have applied the fix but I want to test the change further before committing the fix. I plan to release this patch to live 18th of August.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #4
    qdwag's Avatar
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    Hi Ikael. Thanks for looking into this.

    Is the pending patch available on the test version of FGU? I would like to test it out as well with my current set up to ensure it doesn’t bug out. I have a big game a few days after the 18th, that is highly dependent on this specific effect.

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