Thread: Dice results not matching.
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August 12th, 2020, 18:45 #11
For me it was the latter (the result report does not match the 3D die) And it sounded like that the others (reporting here in this thread) had the same issue, I think
Sadly, I cannot recreate it at the moment, just something I observed now once, looked like a rare glitch to meMy extensions for 3.5e and Pathfinder
Bug reports please here
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August 12th, 2020, 19:29 #12
Lesser Deity
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Me too, where the die roll shown on the die is different from what's reported in chat. It happened in a 5E game a few weeks ago, on a Con save vs. a Basilisk. FGC, fairly rare bug - I hadn't seen the bug in like months. It's why we use the house rule that what shows up in chat is the real roll.
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August 12th, 2020, 22:27 #13
Supreme Deity
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If it's FGC, then I believe there is a situation where the parameters used to initialize the physics simulation can be rounded off between player and GM, causing the dice to show different on player and GM screens. The reported die is always from the person doing the roll. I've never really looked into what exactly causes the issue, since it would be a lot of digging on old code vs. working on FGU code.
In FGU, the dice models are synchronized, instead of independent simulations.
Regards,
JPG
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August 12th, 2020, 22:41 #14My extensions for 3.5e and Pathfinder
Bug reports please here
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August 13th, 2020, 15:23 #15
For the record, my group uses FGC and has seen this occur multiple times over the last 3-6 months. Not sure when it actually started. It's definitely the dice and not the modifiers. On one situation the dice said 18, and the result in chat was 2. On a moderately important saving throw. (I forget what, exactly.)
As DM, I had to rule that chat results over-ruled the dice. The player was not happy, but understood.Fantasy Grounds Unity Lives! Good job, Smiteworks!
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August 13th, 2020, 21:11 #16
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I was getting a similar glitch in FGU on Tuesday evening. I didn't get any screenshots, but I'll try to replicate it next time we play and put in an official report. It was only from one player as far as I remember, but it happened with almost every single roll from them.
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August 13th, 2020, 21:12 #17
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August 13th, 2020, 21:20 #18
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Will do. It's possible that we were on different versions. Last time I checked to verify was the update that required everyone to be on the same version to connect.
As far as I can tell, the player was seeing the same number on the die and in the chat (I could be wrong about this. I've texted him to ask if he remembers). My chat showed the number that matched his, but the die on my screen didn't.
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August 20th, 2020, 03:47 #19
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As some others have mentioned, my problem was also with the dice results, not in the addition of the modifiers. The die face result didn't match the chat window's dice result before modifiers.
I can't be 100% sure, but I saw the same dice face result (as GM) with another player. Maybe it's coincidence, but I don't think it's just a variance between GM vs Player either.
As far as screenshots, I already updated a couple times and the 3d dice disappear so fast, I'm not confident I can get a pic of that. But I'll try next time it happens.
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