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Thread: Skill page

  1. #1

    Join Date
    Dec 2004
    Location
    Chicago-ish
    Posts
    2,234

    Skill page

    We thought this was broken till the end of the night when we figured it out (mostly).

    There are 2 modes... direct adjust and planned mode. This is actually very nice.

    Our suggestion: move that bottom bar at the bottom of the page up a bit and let you change the modes via check boxes like you do on the Spells page. That way its consistant.

    BTW, the players REALLY liked the spell page.

    rv

  2. #2
    I'd like to tack on to this request that it might be nice to have a Skills minisheet, with search, spot, listen, and your skills that have ranks listed (or maybe a second checkbox for "add to minisheet"?), but with just the skill name and total mod. This would be great for a quick reference sheet and to pull your most often used skill mods over.

  3. #3
    Rather than just pull the mod over, I'd love to be able to drag the skill over and it becomes a d20 on the cursor so it can be rolled straight from the sheet. This option in the weapons sheet is pretty cool.

  4. #4
    Quote Originally Posted by Ablefish
    Rather than just pull the mod over, I'd love to be able to drag the skill over and it becomes a d20 on the cursor so it can be rolled straight from the sheet. This option in the weapons sheet is pretty cool.
    I second that. The ability to just roll straight from the sheet for weapon attacks and damage (or straight form the shortcut bar for said items) has made me lazy towards skills and initiative. lol Maybe spoiled is a better word than lazy. heh heh
    "Excellence can be attained if you Care more than others think is wise, Risk more than others think is safe, Dream more than others think is practical, and Expect more than others think is possible." - Author Unknown.

  5. #5
    Joshua has already posted code that will allow you to simply double-click on the skill box and cause the d20, modifiers, and modifier box to roll automatically.

    It's so useful that I think it should become a standard feature.

  6. #6

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,402
    I agree with Necrom99, double clicking a skill total to roll is very, very, nice. If the developers decide not to make this a standard feature, I will implement Joshua's code once the release cycle slows down.

  7. #7
    Aw, but double clicking just isn't the same as click dragging and getting a dice to actually roll.

  8. #8
    You could modify the code I wrote to use the onDrag event and populate the drag data with a die + a modifier that equals the skill/ability total + a description. It would be a bit more work but not that much more difficult.

  9. #9
    Hmmm. Wouldn't that clash with / prevent dragging the total into the modifier box?

  10. #10

    Join Date
    Feb 2006
    Location
    Fairfax County, Virginia
    Posts
    499
    At that point, you wouldn't need to drag the total into the modifier box.

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