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April 27th, 2007, 20:34 #1
Update available (2.0.5 / d20 build 5)
Version 2.0.5
- Fixed an issue allowing tokens dragged onto nonmodifiable records (such as monsters from the reference modules) to be erroneously stored for the duration of the session.
- Fixed a bug causing custom dice to be unrollable from the die radials in some cases
- Fixed the GM /emote and /story commands
- Hot key banks accessible by pressing down the control key displayed all number values as negative, which has been fixed. Note that when you are dragging numbers from such slots, the control key should be released before dropping unless the normal control key negation is intended.
- Fixed a bug causing problems when attaching thumbnail files to exported modules
- Added the script functions isReadOnly and setReadOnly to numbercontrol objects
- Made the AC temporary modifier display on the main mini sheet
- Removed the bubble from the initiative total on the main page of the character sheet to make it fit better with the temporary modifier convention
- Restoring the combat tracker now updates the token underlays according to space/reach settings
- Ability damage can now go into negative values to account for ability boosts
- Added a field for spell save DC on the character sheet's spells page. The DC can be set per level separately for each class.
- Fixed the NPC attack field parsing to accept multiword attack types such as "ranged touch", and special damage types such as "1d6 plus poison", which will cause the 1d6 to be picked up
- Module d20 Monsters: Several fixes to monster attack and full attack fields, improving the parsing of attack and damage rolls
- Module d20 Spells: Added some missing short descriptions to spells
- The combat tracker now displays armor class and save bonuses for player characters. As these fields are the results of calculations, they are read only on the combat tracker.
- Added empty value description strings to the critical range and multiplier fields on the character sheet
- Removed some redundant elements from the die roll description string when using the modifier stack
base.xml
charsheet_combat.xml
charsheet_main.xml
charsheet_minisheets.xml
charsheet_spells.xml
charsheet_templates.xml
scripts/chat_chat.xml
scripts/combattracker_entry.lua
scripts/combattracker.lua
scripts/modifierstack_modifier.lua
scripts/npcattackfield.lua
utility_combattracker.xmlTero Parvinen
Fantasy Grounds Guru
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April 27th, 2007, 21:41 #2
- Join Date
- Dec 2004
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- Chicago-ish
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- 2,234
Nice!
About: Hot key banks accessible by pressing down the control key displayed all number values as negative, which has been fixed. Note that when you are dragging numbers from such slots, the control key should be released before dropping unless the normal control key negation is intended.
This seems to work when you drag out but if you do cntrl-hotkey (cntrl-f6 for example) or cntrl and left click it is still a problem.
The problem is that when you drop the number IN it is neg because you are holding the cntr key down.
It works fine in FG1. I think the sign is reversed when you drop it into a quick slot.
rv
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April 27th, 2007, 21:56 #3
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- Feb 2006
- Location
- Fairfax County, Virginia
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- 499
Thanks much for the fixes, especially for carrying AC and saves over to the combat tracker
By the way, since documentation is an upcoming feature, I'd like to make a suggestion. You should include in the documentation how to write the "attack" and "full attack" fields in MM entries and Personality entries so that they will parse correctly. It would've come in handy on that dragon we had in our campaign earlier this week, with his five attacks, but I didn't even know that FG would attempt to parse those lines until it came back with an error message because I did it wrong.
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April 27th, 2007, 22:00 #4
FLY + Ointment time...
/w /whisper command doesn't behave as intended (I assume)
Players whispering to GM is shown only as Node-Number, GM whispering is shown with no name whatsoever.
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April 27th, 2007, 22:12 #5
- Join Date
- Dec 2004
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- Chicago-ish
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- 2,234
"Shoo fly, don't bother me!"
rv
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April 27th, 2007, 22:17 #6
Lesser Deity
- Join Date
- Mar 2006
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- Arkansas
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- 7,381
Where is that fly swatter? LOL, j/k. Good catches. Does Player to Player whispering work in FG2?
Whew, the Smiteworks guys have been busy. Good to see they got that Holy Smite fixed.
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April 27th, 2007, 22:44 #7Originally Posted by Goblin-King
Oh yes, SmiteWorks is doing an awesome job!
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April 28th, 2007, 07:29 #8Originally Posted by richvalleTero Parvinen
Fantasy Grounds Guru
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April 28th, 2007, 07:33 #9Originally Posted by Sir Bayard
I tested the token saving on the personality sheets pretty meticulously while implementing the fix to 2.0.5, and it worked OK. I also went through the code involved carefully because you had reported this issue, but didn't find anything. Does this happen for you for all tokens and all personality entries? Are you using a particular sort of tokens, such as tokens from modules? Are you using custom tokens or the ones that come with d20?Tero Parvinen
Fantasy Grounds Guru
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April 28th, 2007, 07:43 #10Originally Posted by Griogre
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