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  1. #11
    Excellent! Thanks for checking this out.

  2. #12
    celestian's Avatar
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    Jan 2017
    DFW, Texas
    Quote Originally Posted by pindercarl View Post
    Thanks. I am able to reproduce using the 2E ruleset.
    I suspect it might be because "setEnabled(false)" on widgets in FGU doesnt exist, though it does in FGC.
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  3. #13
    An update downloaded last night, and this appeared to have been fixed. Thanks!

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