STAR TREK 2d20
  1. #1

    Finally a decent Charger feat

    You have overwhelming strength and determination. As the charger you gain the following benefits:

    * When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.

    If you move at least 15 ft. in a straight line immediately before taking this bonus action, you either:

    * Gain a +1 bonus to the attack roll(if you chose to make a melee attack).
    * Push the target up to 10 feet away from you and knock it prone(if you chose to shove and you succeed).

    Any of the options deals an additional 1 + your Strength modifier as bludgeoning damage.

    Session after session I finally got a clever way to balance the charger feat, not taking it far from what is was supposed to do: covering a long distance to engange in battle. With this changes, you either make a powerful shove, or a strong attack.

    Your allies wouldn't benefit from the prone state of the creature unless they reach him before it stands up, and you wouln't use the extra attack feature until the next round. Still I'm thinking about increasing the required feet to had the bonuses, since you could dash>attack, next round, move backwards>dash>attack continuosly.
    Last edited by Jets; August 2nd, 2020 at 21:00.

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