STAR TREK 2d20
  1. #1

    Update available (2.0.4 / d20 build 4)

    Version 2.0.4
    • Fixed the operation of the /mood command for the GM
    • Further fixes to the issue causing links internal to modules to erroneously refer to campaign data instead
    • Fixed an issue affecting sharing of images in modules
    d20 ruleset build 4
    • Fixed the scroller control on the personality sheet's main page
    • Chat processing changed slightly to support the GM /mood command fix
    • Module d20 Spells: Moved the alarm spell in the wizard/sorcerer spell list to level 1 where it belongs
    • New feature in the character sheet special ability list: Numbers or dice can be dragged onto abilities to add a number or die field that can be used e.g. to keep track of daily uses of abilities or sneak attack damage. There is also a new minisheet that displays the special abilities with a number and/or a die value.
    Tero Parvinen
    Fantasy Grounds Guru

  2. #2

    Join Date
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    Quote Originally Posted by Goblin-King
    Version 2.0.4[*]New feature in the character sheet special ability list: Numbers or dice can be dragged onto abilities to add a number or die field that can be used e.g. to keep track of daily uses of abilities or sneak attack damage. There is also a new minisheet that displays the special abilities with a number and/or a die value.[/LIST]
    It seems that this has to be dragged from the Modifire box, not the chat window.

    Just an fyi for those that try to figure out why its not working (like I did ).

    rv

  3. #3
    Oberoten's Avatar
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    Alas, hate to be the fly in the ointment here...

    /e /emote still doesn't work. Still accessible with the Shift+Ctrl+Enter keytrick though.
    For your Ars Magica needs :
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    Atque in perpetuum frater, Ave atque vale.

  4. #4
    Oberoten's Avatar
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    More flies for the ointment I am afraid.

    In 1.5 one could shift identities for the GM with SHIFT + Arrowkeys, any equivalent to this in FG2.0, has it been intentionally dropped?
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  5. #5

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    The ablitity die or mod is a great feature. I was just messing around with it.

    One of the things I missed with the new weapon setup, was the way to make ad hoc mods. Weapon Slots use to be great for that because the text where the name of the weapon could be used as a mod and the the to hit number the actual mod. This was in particular great for Power Attack because you had minuses to hit, pluses to damage and x2 pluses to two handed weapon but all to the same mod name.

  6. #6

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    Comfirm /e still does not work for GM (think this has already been reported). /m now does work for GM.

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