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  1. #1

    negative stat adjustments not working?

    I notice that a negative value, entered into the stat "damage" category, no longer acts as a temporary bonus - is this by design?

    I realize it was probably a hack, but in FG1 this was a really handy way of handling temporary stat boosts like Bulls Strength.

  2. #2

    Join Date
    Mar 2006
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    I noticed this too and used it for the same reason - Cat's Grace, Bull Strength and all the stat changing spells and potions.

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