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April 26th, 2007, 17:55 #1
- Join Date
- Sep 2005
- Posts
- 38
negative stat adjustments not working?
I notice that a negative value, entered into the stat "damage" category, no longer acts as a temporary bonus - is this by design?
I realize it was probably a hack, but in FG1 this was a really handy way of handling temporary stat boosts like Bulls Strength.
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April 26th, 2007, 19:02 #2
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,403
I noticed this too and used it for the same reason - Cat's Grace, Bull Strength and all the stat changing spells and potions.
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