Thread: FGU Line of Sight question
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July 31st, 2020, 09:54 #11
Supreme Deity
- Join Date
- Mar 2007
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- 20,553
It's definitely something that we have already acknowledged is a high priority after we can get the first release out. Essentially, it will be the tentpole for the second release of features and fixes. I was just adding that there is a lot to think about when you start throwing vision and lighting in the mix.
Regards,
JPG
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July 31st, 2020, 14:43 #12
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Well, if it was easy I guess it would have been done already :-)
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August 3rd, 2021, 22:28 #13
One year later and this high priority feature still isn't implemented. Kind of makes lighting pointless when you can see infinitely far anyways. I can just disable LoS and the vision radius works fine with a torch. But if I want the token collision features that come with LoS then I have to deal with PCs being able to see past their light source's range even into unexplored areas as long as it's in a straight line. Manual masking is a huge pain so I wouldn't really call that a fix.
Last edited by GEONE; August 3rd, 2021 at 22:43.
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August 3rd, 2021, 22:45 #14
Lighting and LoS works correctly when enabled.
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August 3rd, 2021, 23:02 #15
As damned said, if you are using vision and lighting correctly this works exactly as desired by the OP.
If you are unable to get it to work correctly, then please start a new thread asking for help and provide the details of your campaign, map, characters, etc. Logs, and screenshots will be instrumental is helping you set this up correctly. Or you can reach out via Discord to either the official FG community or the FG College servers and ask for someone to help walk you through the setup. There are also various videos on YouTube that can give you direction, or the manual/wiki on the site here.
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August 3rd, 2021, 23:24 #16
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- Jan 2017
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(5gp on the issue being he has an Ambient light on the entire map of Daylight....)
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August 4th, 2021, 02:50 #17
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