Thread: 5E Character Wizard Bug Reports
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February 3rd, 2021, 03:12 #271
Hi FG_Wraith,
Thanks for the explanation. I look forward to the improved parsing. In the meantime, we'll just work around it. It would be nice to be able to offer up a list of skill, weapon, or feat choices. When it is improved it would be nice to know how to trigger each kind of selection processing. It took me about 45 minutes of googling and trying different wordings out before I figured out I had to name the trait "training" to trigger the skill parsing.
Really appreciate all you do. Thanks!
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February 4th, 2021, 13:14 #272
- Join Date
- Nov 2017
- Posts
- 5
I've created a custom race. It shows up as an option in the Character Wizard, along with subraces. It takes into account most of the racial traits as well. However, It doesn't take into account ability score increases. I've double checked my wording and I'm pretty sure it is correct. I even tested using the old way to make characters in FGC (PCs menu->Add Item, and then just manually dropping the race into the new character sheet). When I do it this old way, the race does properly consider ability score increases.
Does the character wizard not handle this correctly, or is there something I'm missing?
These are the relevant racial and subracial traits:
Your Dexterity score increases by 1.
Your Dexterity score increases by 1. Your Strength score increases by 1.
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February 4th, 2021, 22:12 #273
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February 5th, 2021, 00:27 #274
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- Nov 2017
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- 5
I tried that syntax and have the same result. The classic method of creating the character through drag and drop captures the stat increase, but the character wizard does not.
I also noticed that the character wizard properly imports the racial traits under the "Traits" header, but it doesn't have the imports to proficiencies/tools. For example the trait: "You have proficiency in the Persuasion skill." does not trigger in the character wizard, but does trigger with the drag and drop. Finally the trait: "You have proficiency with the longbow and spear." does not work through either method. However, it is worth noting that even the old premade races (such as dwarf) doesn't work with the old method of drag and drop. Dwarves' "Dwarven Combat Training" only works with the character wizard.
So it just looks like none of these three options are being imported to the character wizard.
The things that *are* working and imported correctly are:
Age
Size
Senses (Darkvision in this case)
Languages
Traits (listed as traits, but not parsing them for proficiencies)Last edited by scannon; February 5th, 2021 at 01:36.
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February 5th, 2021, 01:57 #275
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February 5th, 2021, 19:47 #276
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- Jan 2021
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- 4
Custom Race Script Error
I was trying to make the Warforged and added Ability Score Modifier which was "Your Constitution score increases by 2, and one other ability score of your choice increases by 1."
However when I try to run it through the character wizard , I get this error:
Script execution error: [string "charwizard/scripts/charwizard_racewizard.lu..."]:570: attmpt to index field 'abilities' (a nil value)
Any help would be appreciated
Moderator: Moved to Character Wizard bug report.Last edited by Zacchaeus; February 5th, 2021 at 21:32.
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February 5th, 2021, 23:02 #277
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February 6th, 2021, 01:31 #278
- Join Date
- Oct 2020
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- 13
Hi sorry to bother again, but I still do not get the features from specialization. for example, the hexblade does not show an expanded spell list for the warlock. But my party seem to have everything in order. I updated to the last version already.
I am using MAC could that be the problem? or is it that I am doing something wrong maybe. I have loaded everything just for players.
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February 6th, 2021, 18:34 #279
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- Nov 2017
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- 5
I PM'd you the custom race. I want to confirm that you got it.
I also created a custom background at the request of another player. It works in the character wizard if I add it first, but if I add it progressing in the default order Race->Stats->Class->Background, it creates a bug where the user gets an extra bonus proficiency. I made a recording with the bug demonstrated, along with the full background information.
https://www.youtube.com/watch?v=Oq0H...ature=youtu.be
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February 7th, 2021, 00:49 #280
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