Thread: 5E Character Wizard Bug Reports
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January 19th, 2022, 21:09 #791
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- Jun 2021
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- 2
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January 23rd, 2022, 04:29 #792
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- Mar 2020
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Hi, Yesterday when starting Curse of Strahd I had some people wanting to use the "hexblood" race from Van Richten's Guide to Ravenloft".
The "race" table was missing the "hexblood" race from Van Richten and Curse of Strahd.
The "background" table did include "haunted one" background from Van Richten's guide.
Why was the "hexblood" race missing?
Are other things missing too?
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January 23rd, 2022, 05:02 #793
Lineages aren't really races. They are templates to tack onto another race. The best practice is to use the wizard to build up the character and then replace the portions on the character sheet that you wish to replace with the lineage. The wizard unfortunately doesn't have the ability to work with these types of templates that are provided.
Dominic Morta
Ruleset Developer
Smiteworks
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January 23rd, 2022, 17:00 #794
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- Nov 2020
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Hi,
I'm trying to upgrade a rogue to level 3 and have Tasha's Cauldron of Everything open as a supplement but I can only see the archetypes from the PHB none of the new ones like Soulknife. Is there a way to find these please?
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January 23rd, 2022, 17:39 #795
I'm seeing them fine. Are you sure you have Tasha Players open? They don't appear in the DM copy of the module.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 23rd, 2022, 17:43 #796
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- Nov 2020
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Ah no sorry I didn't realise I needed the player book open as well so just had the DM one! Found them now. Thank you for your help!
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January 23rd, 2022, 18:07 #797
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- Mar 2018
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Hello! I am having an issue with the Character wizard, its worked mostly fine for 3 of my 5 players, but the last two both are playing paladins and are at lvl 5. However the spells that the Character wizard is offering is only what would be offered to a lvl 4 . If we up them to a lvl 6 it the offers them the spells available to a lvl 5.
Like a lvl 5 paladin should have 4 1st lvl slots and 2 2nd lvl slots but its only giving them 3 1st lvl slots.
Also with a monk in the character wizard it doesn't give anything to track ki points.
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January 23rd, 2022, 18:20 #798
The character Wizard won't set up ki points for you. You'll need to do that yourself, See video eight here https://www.fantasygrounds.com/forum...112#post492112
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 24th, 2022, 01:11 #799Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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January 24th, 2022, 14:41 #800
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- Nov 2020
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Hi. I havent bothered to browse through 80 pages of text to see if anyone has reported this:
When selecting starting equipment, the list of weapons etc is populated with everthing from soulknives to silvered quarterstaffs, and not only "basic" martial or simple weapons.
So, I am now having to have my players select the buy option unless I want to severely restrict what they can pick from their list. Also, it seems as it populates a bit different from char to char.
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