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September 14th, 2020, 14:23 #31
- Join Date
- Apr 2020
- Location
- Paris, France
- Posts
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Dear all,
FGU
SFRPG ruleset v2.1.4.
In case of natural "20" during starship combat (attack roll), I got the following error :
[9/14/2020 3:15:48 PM] [<color="red">ERROR</color>] Script execution error: [string "scripts/manager_action_shipattack.lua"]:253: createChild: Invalid argument 1
I have the starfinder critical hit deck loaded, but it is not related I think (same error with table crit off in the option menu).
Let me know if more information are needed.
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September 14th, 2020, 14:42 #32
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September 14th, 2020, 14:58 #33
- Join Date
- Apr 2020
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- Paris, France
- Posts
- 7
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September 14th, 2020, 16:12 #34
Confirmed issue only occurs in FGU. Works fine in FGC
aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
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September 14th, 2020, 16:50 #35
- Join Date
- Apr 2020
- Location
- Paris, France
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FGU
SFRPG v2.1.4
same problem for me when removing a starship (pc or npc) from the Ship combat tracker:
[9/14/2020 5:43:06 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_shipentry.lua"]:107: attempt to index global 'windowlist' (a nil value)
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September 14th, 2020, 20:59 #36
I will be looking into the latest bug reports on ship related errors. There is currently a major update incoming and won't release until it's ready for testing. So may be awhile to see an update to these issues.
Dominic Morta
Ruleset Developer
Smiteworks
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September 18th, 2020, 14:24 #37
Is the encumbered effect supposed to auto-clear when encumbrance is no longer applicable or is it up to GM to remove it?
I had 7 weeks of rations instead of 7 days and after I fixed that by entering quantity of 1 the effect remained on the combat tracker.bmos' extensions
he/them
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September 18th, 2020, 19:07 #38
Effects like that one are not removed automatically. IIRC
It only adds the "Overburdened" if you drop the character on the CT while they are Overburdened It does not seem to update anything after the drop.
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October 4th, 2020, 20:20 #39
- Join Date
- Oct 2007
- Posts
- 21
Hello all. I hope that this is the right place to post this. I noticed in my Starfinder Dead Suns game last night, that a creature with Critical Immunity, was still getting damage doubled on criticals. The Effects text appears correct on the monster (see screenshot below).
Immune 1.JPG
The "critical" damage type is showing up in combat log, so I assume the critical should have been prevented. Everything seems to be spelled and parsed correctly.
Immune 2.JPG
Is this a known issue? I tried the same experiment in my Pathfinder campaign, and the critical immunity seemed to work correctly. So I wonder if it is something in the Starfinder ruleset specifically.
There could be something obvious I am missing as I am not a programmer. Also, this was in FGU and not FGC.
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October 9th, 2020, 02:46 #40
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- Sep 2017
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- Orlando
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- 90
When creating a starship, the user selects a frame which determines the HP and CT of the ship. But the HP and CT go up based on its (Increment) number every 4th level. This is not currently reflected in the Starships in the core rulebook. In addition to this defect, Starships do not have a placeholder to indicate its increment
DEFECT: Core rulebook PG 294 under "Step 2: Determine tier and Build Points"
In a base frame stat block, the Hull Points entry also lists the HP increment, which is the number of Hull Points a starships with that frame automatically gains when its tier increases to 4 (and every 4 tiers thereafter).
For example. If the user was to build a Tier 9 Explorer class starship (55HP w/ increment of 10), it would have 75HP and a CT of 15 (75/5) due to its 2 increases..
Steps to reproduce issue..
- Create a new starship in the PC ships tab
- Set the Tier of the ship to Tier 9
- Drag and Drop an Explorer class starship into the Frame
NOTE: The HP and CT will be set to 55 and 11 respectively rather than 75 and 15
WORKAROUND: The user will need to copy the starship frame and manually adjust the HP and CT for the starships..
- From the Starships tab, drag the frame you wish to use down lower into the starship list box to create a second version of that ship
- Change the name of the frame to reflect its new level.
- Change the Tier level to the new level of the frame
- Change the HP according to the rules noted above
- Change the CT according to the rules noted above.
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