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  1. #1

    D6 Legend Dice String Help

    Hi,
    I am setting up a Mythic D6 game, and would like to know if what I am trying to do is possible. Mythic D6 is a modern version of West End Games D6 Legend System, and is very similar to WEG Star Wars but uses Dice Pool/Successes.
    Characters have attributes and skill dice which they combine to form a dice pool vs a Target Number (4). One of the dice is a Wild Die and explodes on a 6 and removes a success on a one.

    I have managed to replicate the in FG Unity Chat:
    Coordination: 3 Ranged Fighting: 2

    /die 4d6s4+1d6es4f1

    Is there a way to create this dice pool by clicking attributes on the character sheet, and then rolling counting successes including wild die?

    Thanks

  2. #2
    damned's Avatar
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    Is the target number always 4?
    Every dice that hits 4 or better is a Success?
    Just the one die explodes?
    If it explodes 6, 6, 4 is that 3 successes?
    If that one die hits a 1 then its -1 on the successes?
    If it hits 6, 1 is that 1 success or 1-1 successes?

  3. #3
    On the regular dice, each 1,2 or 3 counts as a failure and each 4,5 or 6 counts as a success.
    On the Wild Die, a 1 counts as a Critical Failure, 2 or 3 counts as a failure, 4 or 5 counts as a success; and the 6 counts as a Critical Success

    Critical Success
    Original roll gives a success and the die explodes. if the subsequent roll is a 6 gain a further success and the die explodes again.

    Critical Failure
    The Critical Failure cancels out one success, and the player counts the remaining successes.

    Taken from the rule book. Yes an exploding 6 followed by a 1 = 0 successes for that dice.

    Modifiers affect the number of successes not the number of dice rolled.

    I think that covers it.

  4. #4

  5. #5
    The Pool is Attribute + Skill, for example Coordination: 3 + Ranged Fighting: 2 gives you a Dice Pool of 5.
    Skills can have specialisations which give an automatic success.
    In this instance with Coordination: 3, Ranged Fighting: 2 and a specialisation in guns, you would roll your Dice Pool of 5 (as per dice mechanic) and gain 1 automatic success.

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