Thread: bmos' extensions
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April 1st, 2023, 02:03 #441bmos' extensions
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April 13th, 2023, 15:17 #442
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May 24th, 2023, 22:11 #443
- Join Date
- Sep 2015
- Posts
- 70
Found a bug in the custom item generator that seems really easy to replicate.
A weapon that is not identified when added to the sheet that becomes identified later will have it's masterwork and magic bonuses to hit stack.
The method to recreate is to have a magic sword(+1 longsword) that is not identified. Add it to a character's inventory. It will automatically spawn the actions functions treating it as a masterwork. When it's identified later it will have +2 to attack instead of just the +1 it's meant to have.
Additionally, while it's no doubt been mentioned a dozen times before, the secondary enchantments still don't take. If I am to make a +1 Flaming Longsword it's just a +1 longsword, the 1d6 fire damage doesn't take.
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December 14th, 2023, 03:13 #444
Party Inventory Weight just got updated for compatibility with the new rulesets.
bmos' extensions
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March 8th, 2024, 01:24 #445
Last edited by bmos; March 8th, 2024 at 11:33.
bmos' extensions
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March 8th, 2024, 04:03 #446
- Join Date
- Mar 2020
- Posts
- 496
Hi, Is there a list of extensions that support PF2e? These look wonderful and I would love to use them in PF2E!
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March 8th, 2024, 11:34 #447
Yes! I have 8
1. https://forge.fantasygrounds.com/shop
2. click "search filters"
3. set product category to pf 2
4. search "bmos" in the search boxbmos' extensions
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