Thread: bmos' extensions
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September 26th, 2022, 21:14 #421
Maybe you could just (time withstanding) add in the option panel "automate revert on undead?" so one can decide if to activate it or not?
[edit: just saw Kelrugem already pondered that XD]
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September 26th, 2022, 21:58 #422
Can a mod move posts 415-421 into Kel's thread? Do they have the ability to do that?
https://www.fantasygrounds.com/forum...m-s-extensionsLast edited by bmos; September 27th, 2022 at 12:46.
bmos' extensions
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October 10th, 2022, 00:58 #423
Encumbrance Penalties v1.9
* Resolves issues with the wrong encumbrance info being used when encumbered but not wearing armor
* Adds SPEEDMULT effect to allow for more spell automation
* Cleans up the codebase a bunch for easier readability (but still a long way to go)
Click here to see raw code changesbmos' extensions
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October 14th, 2022, 01:46 #424
- Join Date
- Mar 2020
- Posts
- 35
hi! sorry but im noticing an issue with extraplanar containers. sometimes when moving an item out of a bag to another location itll still collapse when the bag is collapsed.
theres another issue with like changing the locations of bags that is more avoidable, seem like sometimes when typing the location if it auto suggests an item thats inside the bag itll basically collapse in on itself and the bag along with everything in it disappears.
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October 14th, 2022, 05:12 #425bmos' extensions
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November 6th, 2022, 20:58 #426bmos' extensions
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November 9th, 2022, 21:35 #427
- Join Date
- Mar 2020
- Posts
- 35
haha glad to hear you got it, sorry i was busy the past few days. let me know if i can be of any help nailing down the cause tho
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November 10th, 2022, 14:45 #428bmos' extensions
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November 22nd, 2022, 00:19 #429
Encumbrance Penalties v1.10-hotfix.2
* Compatibility issues with new ruleset updates caused by merge tag on template.
* Compatibility with Advanced Charsheet
* HOTFIX: block negative speed.
* HOTFIX: remove merge tag on number_charspeed template for compatibility with FGU 4.3.0
* HOTFIX: disable checking for disabled character if character level is zero
Click here to see raw code changes
Extraplanar Containers v1.12-hotfix.6
* Allow collapsing containers via double-click.
* Use alternate chat messaging so that 'overfull' messages are broadcast to all users.
* HOTFIX: Now works in 5E and SFRPG again.
* HOTFIX: Collapsing items now works in PFRPG2.
* HOTFIX: Mundane containers now also collapse properly.
* HOTFIX: Collapsing mundane containers was negating the weight of contents (Issue #10 ). Fixed.
* HOTFIX: Collapsing extraplanar containers was not collapsing child containers (Issue #11 ). Fixed but only works one level deep.
* HOTFIX: Contents weight shown within container could get too long due to decimals (Issue #12 ). Now rounds to fewer decimals as numbers gets longer.
* HOTFIX: Add second function override to fix issues with 2E
* HOTFIX: Fix containers "collapsing in on themselves" as reported by [Kazuto217](https://www.fantasygrounds.com/forum...3731-Kazuto217).
* HOTFIX: Fix potential issue of un-carried containers not allowing collapsing.
Click here to see raw code changes
Customized Item Generator v1.12
* Only disallow item creation if total bonus is equal to total bonus from abilities AND total bonus from abilities is not zero. It's not clear to me whether cost-only abilities require a +1, so for now they do not.
* Add message for item with ability that is missing an enhancement bonus
* Code cleanup
Click here to see raw code changes
Ammunition Manager v3.12
* Resolves issues with the wrong encumbrance info being used when encumbered but not wearing armor
* Update starfinder ammo reloading by @SoxMax in https://github.com/bmos/FG-Ammunition-Manager/pull/30
* Compatibility with new SFRPG update by @SoxMax in https://github.com/bmos/FG-Ammunition-Manager/pull/31
Click here to see raw code changesLast edited by bmos; November 22nd, 2022 at 00:25.
bmos' extensions
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January 25th, 2023, 12:49 #430
I'm in the process of validating my extensions against the new v4.3.3 update on the test server that looks like it may drop in the latter half of next month.
If anyone finds it useful for me to post builds to the test channel, let me know. Otherwise, I'll hold off until closer to release.bmos' extensions
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