STAR TREK 2d20
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  1. #341
    Ammunition Manager v3.5
    * Check for "Crossbow Expert" feat in 5E. If found, check if weapon name contains crossbow. If it does, ignore "loading" property.
    * HOTFIX: missing line added
    * HOTFIX: remove debug chat message on initial load in PFRPG
    Click here to see raw code changes
    Last edited by bmos; May 19th, 2022 at 14:44.

  2. #342
    Advanced Item Actions v1.8
    * Fix issue where two-handed weapons were being added with 1x strength to damage rather than 1.5x
    * Tons of changes behind the scenes that should hopefully reduce memory use and generally simplify things
    * Fix hunter class not being recognized when loading items.
    * Fix Investigator class not being included in spellcasting class search.
    Click here to see raw code changes

  3. #343
    I completed my first official module conversion!
    Pathfinder RPG - Pathfinder Module: Masks of the Living God

  4. #344
    Quote Originally Posted by bmos View Post
    I completed my first official module conversion!
    Pathfinder RPG - Pathfinder Module: Masks of the Living God
    Nice, congratulations!

  5. #345

  6. #346

  7. #347
    Quote Originally Posted by bmos View Post
    I completed my first official module conversion!
    Pathfinder RPG - Pathfinder Module: Masks of the Living God
    Been waiting, wondering, longing for the Crypt of the Everflame journey to continue...

    Please say you are looking at City of Golden Death to complete the Price of Immortality campaign

  8. #348
    Quote Originally Posted by thebrownjumper View Post
    Been waiting, wondering, longing for the Crypt of the Everflame journey to continue...

    Please say you are looking at City of Golden Death to complete the Price of Immortality campaign
    I have made some progress on it, but am super busy with other things.
    Hopefully sometime this year.

    Let me know if you have any suggested improvements for MotLG and if you find any errors/bugs just report them here and I'll get them fixed

  9. #349
    I most certainly will and thank you for taking the time to produce these... I suspect it is a labour of love.

    There are so many PF1e modules in the catalogue... Wish I was as talented as you folks!

  10. #350
    Aura Effect v1.10
    * Code restructured behind the scenes (removed over 150 lines of code)
    * Strings moved to separate file
    * HOTFIX: fix for "silence notifications for faction" option causing silent aura apply to break and add FROMAURA effects to the source rather than the target. Thanks to RussischerZar on discord for help replicating the issue.
    Click here to see raw code changes

    Quote Originally Posted by thebrownjumper View Post
    I most certainly will and thank you for taking the time to produce these... I suspect it is a labour of love!
    Yup. That's why SmiteWorks modules don't cost much/any more than the PDF or book copies; the conversion authors don't get a lot for their work.
    IMO best practice is to convert modules you personally want to run so that it serves to give you some compensation for work you were doing anyway It then also encourages you to do it extra well for your players
    Last edited by bmos; May 19th, 2022 at 14:50.

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