Thread: bmos' extensions
-
August 15th, 2021, 12:52 #291
My extensions don't show up in extensions folder when installed via Forge. Just 1) get via Forge 2) click update in Unity updater 3) check the box for the extension and then load your campaign.
For help with how to use that extension check the readme link in its thread (see post 1 of this thread).bmos' extensions
he/them
-
August 15th, 2021, 12:53 #292bmos' extensions
he/them
-
August 15th, 2021, 12:57 #293
- Join Date
- Jan 2012
- Posts
- 189
Thanks for the reply above. Got it up and running now.
Separate question. Any plans to make your ammo tracker work with 5e?Graphil
There are two secrets to life: 1) Don't tell everything you know...
-
August 15th, 2021, 14:42 #294bmos' extensions
he/them
-
August 15th, 2021, 15:03 #295
Customized Item Generator v1.5
* Fix script error "Script execution error: [string "campaign/scripts/item_main.lua"]:133:attempt to index global 'divider8' (a nil value)" that could occur when used with Advanced Item Actions. Thanks to cristmo for reporting this.
Click here to see raw code changes
Extra Stat to Saves v2.5
* Fix typo that was keeping second stat from being added and prompting script error. Thanks to cristmo for reporting this.
* HOTFIX: No longer requires inclusion of Kel's code to remain compatible.
Click here to see raw code changes
Encumbrance Penalties v1.3
* Loadorder of this extension is now 2. If you run into compatibility issues, please let me know.
Click here to see raw code changes
Ammunition Manager v2.2
* Substantial reduction in redundant code between 4E and PFRPG (at least 80 lines).
* Implement item tracking in 4E ruleset. Class of the desired ammunition item should be set to Ammunition or Ammo.
* Increase height of ammo picker list to match neighboring number fields (all rulesets).
Click here to see raw code changes
EDIT: if you have already downloaded Ammunition Manager v2.2 as of Aug 15 at 1:03pm, please redownload. I had uploaded the wrong ext version.Last edited by bmos; August 15th, 2021 at 19:30.
bmos' extensions
he/them
-
August 16th, 2021, 03:44 #296
Ammunition Manager v2.3-hotfix.1
* Code improvements
* Ammo is once again tracked via checkboxes. To reload quiver, double-click on max ammo counter.
* Excess recovered ammo added to inventory item.
* Starfinder is now a supported ruleset, but it might need updates to handle game mechanics better (I am not familiar with them). No hit margin tracking has been added to SFRPG.
* HOTFIX: issue with Starfinder attacks not being resolved vs target.
Click here to see raw code changes
I'll find time soon to post another video explaining the UI and features.Last edited by bmos; August 16th, 2021 at 13:51.
bmos' extensions
he/them
-
August 16th, 2021, 12:06 #297
Encumbrance Penalties v1.3-hotfix.1
* Loadorder of this extension is now 2. If you run into compatibility issues, please let me know.
* HOTFIX: should fix penalties not updating when stradj or carry mult were changed.
Click here to see raw code changes
Ammunition Manager v2.4-hotfix.2
* 5E now a supported ruleset!
* HOTFIX: for issue with Starfinder attacks not being resolved vs target.
* HOTFIX: if a weapon was created for a character that had no inventory items, a script error could occur.
* HOTFIX: ruleset-specific loadaction items
Click here to see raw code changes
EDIT: new Ammunition Manager video to explain how reload feature works
https://youtu.be/luAgwIrQ-JELast edited by bmos; August 19th, 2021 at 16:28.
bmos' extensions
he/them
-
August 18th, 2021, 12:11 #298
Advanced Item Actions v1.6
* fixed items with name including "of" and including "[x charges]" not working correctly. Thanks to DragonKnightAdam for reporting.
Click here to see raw code changesbmos' extensions
he/them
-
August 18th, 2021, 19:14 #299
- Join Date
- Jan 2012
- Posts
- 189
Gave a quick test on 5e and looks great so far. Awesome job.
Graphil
There are two secrets to life: 1) Don't tell everything you know...
-
August 18th, 2021, 22:49 #300
Here's a little something I whipped up for someone today.
It's a Pathfinder 1e extension that heals 50% (rounded down) of wounds on a long rest.
If the Pathfinder conventional rules would heal more, it uses them instead.
So basically it just helps make lower levels less difficult.Last edited by bmos; August 18th, 2021 at 22:53.
bmos' extensions
he/them
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks