Thread: bmos' extensions
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October 19th, 2021, 02:48 #321
Customized Item Generator v1.8
* Remove duplicate entry of material name into item description.
* Add material description to item description (not implemented for all materials yet).
* Class will now be blank when first generating consumables.
* Add link to spell in generated consumables.
Click here to see raw code changesbmos' extensions
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October 20th, 2021, 21:44 #322bmos' extensions
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October 25th, 2021, 17:46 #323
Spell Formatting, Upgrade NPC Actions, and Advanced Item Actions all got a small hotfix courtesy of Jacob Proffitt on GitHub.
They should now recognize spells written as: (1/day) slow (DC 17)Last edited by bmos; October 25th, 2021 at 23:39.
bmos' extensions
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December 28th, 2021, 06:39 #324
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- Dec 2016
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I've got the Moon Tracker extension on my FGC version of FG and on my FGU version. The FGC version is correct while the FGU is not. I'm not sure what I did wrong to cause the FGC and FGU calendars to not reflect the same phases of the moon on the same dates. Any ideas?
FGC_Moon Tracker.png
FGU_Moon Tracker.png
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December 28th, 2021, 13:04 #325
Hm.
I'd try upgrading your FGC version to the newer version.
It could have something to do with duration. I seem to remember the original duration being... 3?
see old discussion hereLast edited by bmos; December 28th, 2021 at 13:09.
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December 28th, 2021, 18:57 #326
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The FGC is the correct one. I'm trying to move from FGC to FGU. The Moon Tracker version I have for FGU is v2.4 (I got it from Forge). That is the one that is showing the incorrect phases of the moon. It shows the same for both the GM and the Player.
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December 28th, 2021, 21:16 #327
It seems like the moon's origin is set based on what date you had selected when you set it up.
So you will have to play around with the shift if you want to get them in sync.bmos' extensions
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January 11th, 2022, 17:41 #328
Sorry I haven't been posting updates in this thread recently.
There have been some (mostly hotfixes).
I just pushed out hotfixes to Advanced Effects and Extended Natural and Armor AC Bonus Types for compatibility with Kelrugem's new update.bmos' extensions
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February 9th, 2022, 20:39 #329
The new feb 2022 ruleset that will be coming out soon will break some extensions that work with inventories, coins, encumbrance, etc.
I have put out test builds on the Forge for Coins Weight, Encumbrance Penalties, and Extraplanar Containers.
https://github.com/bmos/FG-CoreRPG-C.../tag/v2.0-rc.1
https://github.com/bmos/FG-PFRPG-Enc.../tag/v1.5-rc.1
https://github.com/bmos/FG-CoreRPG-E.../tag/v1.8-rc.1
It introduces a new currency management UI that makes adding new denominations/currencies to Coins Weight MUCH easierLast edited by bmos; February 9th, 2022 at 20:49.
bmos' extensions
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February 9th, 2022, 21:16 #330
As always I'll wait for the updates 'till everything works :P
I love these
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