Thread: PFRPG Item Durability
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April 24th, 2024, 19:17 #111
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April 25th, 2024, 01:16 #112
I haven't been able to pin-point when exactly it happens, but I didn't fiddle around with the hit points of the armor. If I had to guess, it might've been when opening the item link from the character's inventory. Some of my players were noticing that their AC was nowhere near what it should've been (pretty noticeable when the armor added +10 to AC).
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July 26th, 2024, 01:01 #113
- Join Date
- Mar 2020
- Posts
- 49
So, I may be missing something, but it is only on my campaign with this extension loaded that enchanted weapons and armor items lose their value from the item's Bonus fields when closing and re-opening the campaign. I noticed a few weeks ago, but I struggled to identify the issue until someone on Discord said to disable my extensions one at a time, and low and behold! After logging into the campaign numerous times and resetting the value, I found I did not need to do so after I disabled this extension.
So I have values in the substance and thickness and pressed the recalculate, and it provided item durability, hitpoints, and damage, which is zero.
But quitting the campaign, it clears the Bonus Field.
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July 26th, 2024, 12:33 #114
Sounds very similar to what Faolan the Azure Abjurer was posting about.
I haven't had time to dig into it yet, but it's on my radar.
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July 27th, 2024, 15:14 #115
- Join Date
- Mar 2020
- Posts
- 49
It appears to be happening on custom items, such as making a copy of an item and modifying it. In addition to the Bonus field being cleared, so too is the cost field as well as modifying the crit field. I input values, locked the item, closed and reopened the campaign, and the fields were cleared again.Item Durability issue with custom items.png
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August 14th, 2024, 23:47 #116
## What's Changed
* Support new ruleset UI changes
* Support new ColorManager definitions
* Disable item saving throw feature as no longer working - may reimplement in future
* Change guess-attributes and guess-hitpoints/hardness button icons
**Full Changelog**: https://github.com/bmos/FG-PFRPG-Ite...tfix.1...v2.14
Unfortunately not time to look into TheJudge's issue yet.
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September 4th, 2024, 13:36 #117
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March 16th, 2025, 00:12 #118
Same thing with me, I'm running the Giantslayer AP and have a player invested in Sunder, enemies have sunder
But for quite a while now we just have to track these things manually
I have the same problem as Faolan
Armor in the character inventory will have the Bonus and AC Bonus fields deleted, and weapons will have the Attack Bonus and Damage Bonus removed, and the Critical set to 20 on the actions tab
This deletion would happen when loading in for a new game session, It did not seem to matter if there was any item damage during the previous session, if the item had the durability and HP fields filled in on the characters inventory it would have those modifiers deleted on load
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March 25th, 2025, 22:17 #119
- Join Date
- Mar 2018
- Posts
- 43
I believe Kelrugem has taken on the task of updating BMOS's mods since his departure (we wish him well). I would report any issues with that to him here: https://www.fantasygrounds.com/forum...nsions/page117
(Sorry Kel if this isn't where you want them, if not let me know and I'll remove the link)
I couldn't replicate the AC issues reported but can confirm the weapon issues. It seems the issue only happens on reload if the weapon has recorded damage. Removing the recorded damage before restarting the session will prevent the mishap. Temporary fix for people would be to track the damage and not input the damage into the intended box.Last edited by Rhydion; March 25th, 2025 at 22:30.
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