Thread: PFRPG Disease Tracker Extension
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January 17th, 2021, 01:21 #101
That is a much better link. Thanks!
I have added this to the issues list as an enhancement: [13]Last edited by bmos; January 17th, 2021 at 01:27.
bmos' pathfinder 1e extensions
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January 17th, 2021, 01:27 #102
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Awesome, well I look forward to seeing where this goes.
Keep up the good work, just like with skyrim, FG mods make it so much better haha
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January 17th, 2021, 06:20 #103
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if you want to have the roll at any point during your turn (this is turn, as in, initiative step, not round, so it's only going to be edge case for immediate actions)
enable manual rolls
then it'll be hovering as a roll to be made, in the manual roller window, you as GM can then tell the player to roll a d20, and enter it's value accordingly
if you dont like manual rolls, turn it off, the next initiative stepLast edited by Zygmunt Molotch; January 17th, 2021 at 06:34.
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February 22nd, 2021, 22:37 #104
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Sure, I can concatenate those two. Looking at primary and secondary effect of poisons, (for the two example poisons) I'd think they should be the same. Is that not what you are expecting?
<?xml version="1.0" ?>
<root version="3.3" release="1|3.5E:17|CoreRPG:4">
<reference static="true">
<diseases>
<id-00220>
<description type="formattedtext">
<p>
<b>Source </b>
<i>Pathfinder Campaign Setting: Lost Kingdoms pg. 19</i>
</p>
</description>
<disease_effect type="formattedtext">
<p>1d2 Str damage and 1d2 Wis damage</p>
<p>A creature afflicted by ubashki fever develops unsightly splotches and sores all over its body that persist until the disease is cured.</p>
</disease_effect>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<locked type="number">0</locked>
<name type="string">Ubashki Fever</name>
<onset_dice type="dice">d3</onset_dice>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 13 Fort 1/day after 1d3 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">13</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00220>
<id-00221>
<type type="string">disease</type>
<npc type="string">Akata</npc>
<name type="string">Void Death</name>
<subtype type="string">injury</subtype>
<savetype type="string">fortitude</savetype>
<savedc type="number">12</savedc>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">60</onset_unit>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1</freq_unit>
<save_string type="string"> save Fort DC 12; onset 1 hour; frequency 1/day;</save_string>
<disease_effect type="formattedtext">1d2 Dex and 1d2 Con damage; an infected creature who dies rises as a void zombie 2d4 hours later (see below);</disease_effect>
<isconsecutive type="number">1</isconsecutive>
<savesreq type="number">2</savesreq>
</id-00221>
<id-00222>
<type type="string">poison</type>
<npc type="string">Amphisbaena</npc>
<name type="string">Amphisbaena Poison</name>
<subtype type="string">injury</subtype>
<savetype type="string">fortitude</savetype>
<savedc type="number">14</savedc>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1</freq_unit>
<duration_interval type="number">6</duration_interval>
<duration_unit type="string">.1</duration_unit>
<save_string type="string">save Fort DC 14</save_string>
<poison_effect_primary type="string">1d3 Con</poison_effect_primary>
<poison_effect_secondary type="string">1d3 Con</poison_effect_secondary>
<isconsecutive type="number">0</isconsecutive>
<savesreq type="number">1</savesreq>
</id-00222>
<id-00223>
<type type="string">poison</type>
<npc type="string">Aranea</npc>
<name type="string">Aranea Poison</name>
<subtype type="string">injury</subtype>
<savetype type="string">fortitude</savetype>
<savedc type="number">14</savedc>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1</freq_unit>
<duration_interval type="number">6</duration_interval>
<duration_unit type="string">.1</duration_unit>
<save_string type="string">save Fort DC 14</save_string>
<poison_effect_primary type="string">1d3 Strength</poison_effect_primary>
<poison_effect_secondary type="string">1d3 Strength</poison_effect_secondary>
<isconsecutive type="number">0</isconsecutive>
<savesreq type="number">1</savesreq>
</id-00223>
</diseases>
</reference>
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February 23rd, 2021, 00:03 #105
It's a rarely used statblock attribute. Look at poison oak for an example of what a primary/secondary effect poison looks like.
Typically, secondary effect should be empty.
You might want to add another example to your test set. One that has a variable onset (dice rather than fixed onset). Filth Fever is a good one.Last edited by bmos; February 23rd, 2021 at 00:13.
bmos' pathfinder 1e extensions
he/him | Discord Tag: wil.thieme#3396
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February 25th, 2021, 05:25 #106
v2.5
https://github.com/bmos/FG-PFRPG-Mal...eases/tag/v2.5
- moved maladies button higher in health section on PC sheet.
- modified code for use with feb 16th 2021 ruleset updates
- improved code in a few places
- fix for potential script error when maladies expired
bmos' pathfinder 1e extensions
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Yesterday, 05:49 #107
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still using same the same maladies.mod library?
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Yesterday, 16:16 #108bmos' pathfinder 1e extensions
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