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  1. #1

    How to edit a monster in an enncounter parcel

    Hi all
    Is it possible to edit a monster in an encounter parcel?
    Here is my dilemma... I have 3 wolves who from the Bestiary come with 12 HP each. I'd like for 2 of them to be really hungry and hurt and down to say, 8 HP before I start the combat. Since I am prepping way in advance, I'd like to make sure that the 2 wolves start with 8 HP. I know I can "crate" a "copy" Wolf by dragging and dropping, but it seems a bit over the top. I definitely kow that when I run the encounter in say 3 months time, I would have forgotten that two of the wolves should only have 8 HP.
    Any suggestions or solutions, please let me know.

  2. #2
    Make two wolf entries, one is ""hungry wolf" the other is "wolf". Copy the wolf, change it's hp, and add two of them to the encounter. See my screenshot:
    sample-encounter.jpg

  3. #3
    Trenloe's Avatar
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    The encounter record contains links to the actual NPC records. They aren't copies local to the encounter. So, as @GavinRuneblade says, you need to make two different NPC records if you want to have different stats applied in the encounter.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    Okie dokey, artichokie. Thanks fellas for the clarification. Makes sense

  5. #5
    If you want a little more randomness to it go into options, scroll down to house rules and change "CT:NPC hit points" to "Random".

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