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October 15th, 2007, 20:58 #41
The script section is in whichever XML file that the number field to double click is in. The example above is for the Babylon 5 Influence rules, which throw 2d6 plus your bonus to get the result. The number fields you want to throw dice for may be in any of the charsheet XML files.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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December 5th, 2007, 21:27 #42
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Originally Posted by Jozie
See https://www.wizards.com/default.asp?...lfaq/20040123i for more information particularly 'Q: What is different if I use the d20 System License?'
Sorry
Just want to keep you on the safe side of the law
Tom
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December 5th, 2007, 22:05 #43Originally Posted by talking_fish
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December 5th, 2007, 22:22 #44
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December 5th, 2007, 22:34 #45
My opinion would be that it's probably okay to automatically roll the dice, but when you start calculating the successes and embedding the tables in the code then you're heading toward the grey areas. Not being a lawyer, I tend to be cautious when it comes to legal stuff.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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December 5th, 2007, 22:36 #46Originally Posted by Thore_Ironrock
Last edited by Sorontar; December 5th, 2007 at 22:39.
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December 5th, 2007, 23:28 #47Originally Posted by Tailz Silver Paws
That all said, I'm not 100% convinced that FG is an "interactive game" by the definition they are giving. If it were, WOTC would have shut it down years ago. My guess is this applies more to traditional computer games, or "software gaming assistants" that have been popping up around the Net. This could change though for 4E, which would prevent us from doing 4E OGL in FG.
As for Josh's potential code, there is nothing preventing him from developing it for another gaming system ... and then if people want to modify it for personal use more power to them.
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December 6th, 2007, 18:03 #48
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Sorry for the confusion . I'm not a lawyer or anything, I have just been looking into it as I am writing a ruleset based on the OGL mongoose runequest rules, and have had to read over and try to understand wizards FAQ
What I meant to say was:
Rolling the dice any way you like is fine, I believe
BUT
If the PROGRAM tells the player what the roll MEANS (Success / Fail), there might be a problem with the OGL.
I was just trying to let you know so that no one gets on the wrong side of wizards and they come around knocking.
Sorry for any confusion
TomLast edited by talking_fish; December 6th, 2007 at 18:07.
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December 6th, 2007, 23:22 #49Originally Posted by talking_fish
FYI ... Runequest is not OGL in the way d20 is; it is a publisher-to-publisher license that Mongoose is being allowed to distribute. I know, I've spoken directly to Matt Sprange about it. The Runequest "OGL licensing" is a bit deceptive at first glance. Mongoose has the final say in anything RQ related right now. When I asked Matt about Runequest I was told "not at this time" for any software-related products. That was a year ago.
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April 17th, 2010, 19:04 #50
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I feel really late to the game on this, but I've just implemented this code for the C&C ruleset and it works really well. I had always wondered why it wasn't possible to double-click certain rolls.
Now I don't care why it was never added, I've done it myself! With your help, of course.
Thank you very much for helping to make our gaming experience better.I enjoy running Castles & Crusades. Current campaign(s) on hiatus.
Willing to run one-shots for players who want to learn the ruleset. Feel free to contact me.
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