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August 11th, 2007, 19:09 #21Originally Posted by andro1d
The unzipped files go into a folder which is titled whatever you want to call your ruleset. I call mine "d20+" for example.
Then place this folder in a folder labled "rulesets" located in your application data folder....for example, on my machine, it located here........"C:\Documents and Settings\Administrator\Application Data\Fantasy Grounds II\rulesets\d20+"
Hope this helps
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August 13th, 2007, 03:59 #22
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August 19th, 2007, 20:33 #23
Thanks Thrylax!
One last question. How do you get modules that were created for d20 ruleset to show up in the game? For instance the core SRD books, etc.
I renamed my ruleset d20+.
Much thanks!
Andro1d"Winter is coming..."
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August 19th, 2007, 20:56 #24
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- Jun 2007
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- Zeist, Netherlands
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Just add the following lines to your base.xml
Code:<tokenroot source="tokens" /> <importinfo> <acceptfrom ruleset="d20" /> </importinfo> </root>
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August 19th, 2007, 23:01 #25
Thanks Hamish!
"Winter is coming..."
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August 20th, 2007, 01:31 #26
As I'm new to FG2, I was curious if some of you could give a little feedback. How much of a hassle is it to deal with updates to the program if you have created a custom ruleset and are running a campaign?
Can I expect a lot of lost data? Will my players have to re-enter all of their hotkey commands each update? Higher probability of corrupt files?
Just looking for some advice.
Peace!
Andr01d"Winter is coming..."
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September 11th, 2007, 05:55 #27
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- Jan 2006
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This is one of the most useful scripts for players. My group thanks you.
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September 12th, 2007, 05:48 #28
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- Jan 2006
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How about spell failure. In the most basic form, I would like to be able to double click the spell failure and have it run a d100. In the best scenario it would be cool to roll a d100 and give a Succeed or Fail message if the roll fell within the Failure amount.
Can someone point me in the right direction, I am assuming it is similar to the d20 code Joshuha wrote.
Thanks
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September 12th, 2007, 08:00 #29
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- Jul 2007
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just a small question.
this mods may just used in the "master" FG2 to be used by players ?
thank you
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September 12th, 2007, 10:48 #30
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- Jul 2007
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- 109
hello,
i need a small help
i mod all the files and it work fine for the abilitis but not for initiative and saves...
i dont know why...
Ok, all is working fine, now.... i did not understand that the mod run only on the combat sheet and not the main. so i mod the charsheet_main.xml to and all work fine...
thank's a lotLast edited by zifnab69_fr; September 12th, 2007 at 11:39.
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