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  1. #1

    MGT2e Hit Location

    We've been using https://www.cyborgprime.com/sci-fi-r...tion-generator successfully to determine if partially armoured targets are protected by armour when hit (and for narrative effect). Is there an easy way to turn of armour for a single damage roll to an unprotected location? Better still, is there perhaps a hit location module which can integrate with the system? Thanks!

    edit

    I realise it will be quite easy to make a table which will act as a random location generator. Now just need to figure out how to switch on and off the protection of the armour if damage is taken to an un-protected location. So much to learn!
    Last edited by rcruk; July 18th, 2020 at 01:20.

  2. #2
    In the Traveller Companion there's a Hit Location table, I'll be adding that as an option - but it requires me to adjust data, ie armour to also state which areas it covers. I want to use it for my own game so I may develop it soonish, but Traveller Companion is a few months off, gotta get High Guard up and running first.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #3
    Exactly what I'm looking for MBM! I've made a table for hit locations in the meanwhile and just need to think about how to go about subtracting protection if the damage is to an unprotected area.

    R.

  4. #4
    Quote Originally Posted by rcruk View Post
    Exactly what I'm looking for MBM! I've made a table for hit locations in the meanwhile and just need to think about how to go about subtracting protection if the damage is to an unprotected area.

    R.
    Cool. I shall add this to my ToDo list. I'll add the 'data field' to the Armour in the near future and look at adding the code for Hit Location, though it'll be Traveller Companion module linked as it'll be based on that Chapter.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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