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  1. #1

    Help with effects/coding please

    If I want to create an attached that does radiant damage (2d10) and a -2 penalty on checks for a particular ability (i.e. - STR, DEX ......) how would that be accomplished. Any assistance with this would be helpful. TIA

  2. #2
    Zacchaeus's Avatar
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    Depends what it is; if it is a weapon then you can add the damage into the weapon line. If it is something which adds to damage then add an effect of DMG: 2d10, radiant - set the expend to on next action and the target to self, and apply the effect just before damage is rolled. If it is neither of those things then can you expand on what you mean.

    For checks the syntax is CHECK: -2, strength (or whatever ability you want to penalise).

    See here for some videos on effects https://www.fantasygrounds.com/forum...-Videos-for-5E
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Quote Originally Posted by Zacchaeus View Post
    Depends what it is; if it is a weapon then you can add the damage into the weapon line. If it is something which adds to damage then add an effect of DMG: 2d10, radiant - set the expend to on next action and the target to self, and apply the effect just before damage is rolled. If it is neither of those things then can you expand on what you mean.

    For checks the syntax is CHECK: -2, strength (or whatever ability you want to penalise).

    See here for some videos on effects https://www.fantasygrounds.com/forum...-Videos-for-5E
    TO clarify = I want to create a trap that if a character fails a DC 15 DEX check the character would take 2d10 radiant damage and a -2 penalty on any checks for a particular ability (i.e. STR, DEX, CON ......) for the next 1 hour.

  4. #4
    Zacchaeus's Avatar
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    Then set up the trap as an NPC. You can set up actions in the NPCs action section to deal with the saving throw and the damage. You can't automatically set up wording which will create the effect for the check however; so you'd need to create that effect in the effects dialog and apply it to the target from there. See the first video on this list (near the end) for how to use the effects dialog. https://www.fantasygrounds.com/forum...203#post444203

    More information on NPC actions here. https://fantasygroundsunity.atlassia...rs#NPC-Actions
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    Thanks! Those worked perfectly.

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