DICE PACKS BUNDLE
  1. #1

    weapons with d10 damage dice

    I noticed that my characters weapon with a d10 for damage keeps getting multiple dice added to the weapon every time I close and restart the program. I am only viewing local characters.
    First the weapon went from 1 d10 to 2d10 or possibly d%. On the second restart there were 4 dice in the box. Here is a copy of the data set after opening the program a third time:

    <id-00001>
    <ammo type="number">0</ammo>
    <attack1modifier type="number">0</attack1modifier>
    <attack2modifier type="number">0</attack2modifier>
    <attack3modifier type="number">0</attack3modifier>
    <attack4modifier type="number">0</attack4modifier>
    <attacks type="number">2</attacks>
    <bonus type="number">2</bonus>
    <damagebonus type="number">0</damagebonus>
    <damagedice type="dice">d10,d100,d100,d100</damagedice>
    <maxammo type="number">0</maxammo>
    <name type="string">Halberd</name>
    <rangeincrement type="number">0</rangeincrement>
    <type type="number">0</type>
    </id-00001>

  2. #2
    I was able to replicate this phenomenon as stated. Each time you reopen the program a percentage die is added to the damage cup. For instance, the third time I reopened the program, the damage for the weapon contained a regular d10 and three d%, which is just wacky.

    This was in "create/view local characters" mode
    Wanna Play? Yes Wanna DM? No Best days to play: Fri. - Sun.
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  3. #3
    I did some futher testing and here is what I saw:
    When you first make the weapon entry and add a d10 to the cup, it is fine. Save and close the program, look at the datbase entry for the weapon:

    <damagedice type="dice">d10</damagedice>

    No problems there.
    However, start FG2 again, there is now 2 die in the cup for the weapon. If you look at the datebase, it still lists a single d10 as above. Close the program and then look at the database:

    <damagedice type="dice">d10,d100</damagedice>

    I hope this helps the devs isolate the problem easier.

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