Thread: Adding .MOD files to Mac
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July 11th, 2020, 18:41 #1
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Adding .MOD files to Mac
Hi Team!
I think a few other users have had this problem, see for example this thread:
https://www.fantasygrounds.com/forum...-for-Mac-users
And this thread:
https://www.fantasygrounds.com/forum...-folder-on-mac
But I have actually followed the steps in each of those and am STILL having trouble!
Specifically, I have navigated to my FG modules folder. I did this by starting the Fantasy Grounds app and then clicking the folder icon in the upper-right corner. File path for reference is:
/Applications/Fantasy Grounds.app/Contents/Resources/drive_c/users/Wineskin/Application Data/Fantasy Grounds/modules
Then I dropped the .mod files into that modules folder (and they are indeed labeled ".mod", which was the problem/recommendation in one of the posts cited above).
But then I start the Fantasy Grounds app and connect to my server, and then click on Library, then on Modules . . . the two .mod files that I dropped in are not appearing in the list of available modules to load.
I have also tried some of the basic troubleshooting options of restarting my computer after dropping in the files, checking for and downloading FG updates, etc.
Any advice out there? Thank you in advance for any help!
~R
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July 11th, 2020, 18:44 #2
Supreme Deity
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Make sure to click on the folder icon on the FG launch screen; then add the .mod files to the modules subfolder of the folder that is opened. By clicking that button, it directs you to the folder that FG is actually looking at to get data for the interface.
Regards,
JPG
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July 11th, 2020, 18:51 #3
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Thanks JPG -- that's correct, I am:
* clicking on the FG folder icon in the upper-right of the FG initial splash screen
* I then go to the modules folder within that folder (this is the file path I pasted in my original post)
* I then drop the .mod files in that modules folder
Still no luck! (meaning I then open FG and do not see the modules that I added as available to be selected for loading)
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July 11th, 2020, 18:52 #4
Supreme Deity
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Then, it's possible that the .mod files are not valid. Where did you get them from?
JPG
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July 11th, 2020, 19:17 #5
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July 11th, 2020, 20:13 #6
Supreme Deity
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It could be that the files were zipped up using a different compression algorithm or with extra characters, which prevents them from opening in FGU. Reach out to the DM's Guild author to ask them to test on FGU.
Regards,
JPG
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July 12th, 2020, 04:08 #7
Many of the modules on DMsGuild do not open in FGU. If you unzip them and rezip using vanilla zip compression they generally work.
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