DICE PACKS BUNDLE
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  1. #41
    Loving the new format for selecting feats.
    It looks great!

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  2. #42
    Larsenex's Avatar
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    I also really like the changes. Will all these carry over to the Unity server?

  3. #43
    Trenloe's Avatar
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    Quote Originally Posted by Larsenex View Post
    Will all these carry over to the Unity server?
    The same ruleset and DLC is in both FGC and FGU.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #44
    Quote Originally Posted by Trenloe View Post
    I also slipped this in
    This is a phenomenal addition. I love it. No more switching pages in combat to check numbers! Thanks, Trenloe!
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  5. #45
    Not sure if it was this update or not but the filter tabs at the top of the item page isnt working anymore

    Script Error: [string "ref/scripts/ref_groupedlist.lua"]:46: attempt to index local 'v' (a nil value)

    just comes up with that error when clicking on any of the tabs at the top armor, shields, weapons ext.

  6. #46
    Trenloe's Avatar
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    Quote Originally Posted by FracturedSolace View Post
    Not sure if it was this update or not but the filter tabs at the top of the item page isnt working anymore

    Script Error: [string "ref/scripts/ref_groupedlist.lua"]:46: attempt to index local 'v' (a nil value)

    just comes up with that error when clicking on any of the tabs at the top armor, shields, weapons ext.
    Thanks for reporting. I've identified the issue - it's caused when there's an item in the campaign data list that doesn't have complete data. Check for any items that have been added to the Items list and make sure they have complete data. I'll modify the code to avoid this issue in future.

    I've also spotted an issue with the Shields and Weapons list not showing any data after the cost. I'll try to get a fix out for this ASAP.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #47
    Looks good!, I have all these little red boxes next to the Ancestries? Is this the Rarity? Is there a way to change them? I have a homebrew ancestry I want to make rare.
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  8. #48
    Trenloe's Avatar
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    Quote Originally Posted by Willot View Post
    Looks good!, I have all these little red boxes next to the Ancestries? Is this the Rarity? Is there a way to change them? I have a homebrew ancestry I want to make rare.
    Yes, those boxes indicate rarity, using the standard colours used in feats, spells, etc..

    It was a last minute addition and I didn’t have time to add a field to the GUI, I will in future. You can edit the XML and add a string field called "rarity" with uncommon, rare or unique. Common is assumed if there's no rarity field/value.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #49
    I'm very excited about the idea of automation (especially for NPC's while playing online remotely). I am going to be looking at the pages and videos to see what all is available.
    I think maybe I don't grasp the full scope of what is possible. Is this going to be able to apply poisons from attacks, or automatically add the grabbed condition and things like that?

  10. #50
    Trenloe's Avatar
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    Quote Originally Posted by Milke View Post
    Is this going to be able to apply poisons from attacks, or automatically add the grabbed condition and things like that?
    Afflictions - not yet. Automatically apply a condition? Not automatically, but at a double-click. Info in the video links in post #1 and the high level overview of what actions are supported is in post #3.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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