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August 3rd, 2020, 09:49 #31
Sure, I know. But what I mean is that the input does not show at all for existing entries. It does for new properties only. So if I say, would like to take my old (not even in SR Bestiary) NPC and add some automation, I would have to copy-paste all properties from old inputs to the new ones. Just FYI.
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August 3rd, 2020, 10:08 #32Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 3rd, 2020, 11:11 #33
I don't even have that "A" icon.
So here I did copy Bloodseeker from the Fall of the Plaguestone adventure.
Image 1: no "A" icon
Image 2: unlocked - no automation input in the current abilities
Image 3: Added new ability and it has Automation input.
automation_1.jpg
automation_2.jpg
automation_3.jpg
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August 3rd, 2020, 14:13 #34Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 3rd, 2020, 14:32 #35
Aaahh that way... I understood this "option" is the "A" icon itself. Got it now! Thanks for explanation.
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August 3rd, 2020, 14:34 #36Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 4th, 2020, 02:15 #37
At some point, I will update (SR) Bestiary to catch up with the times but, for obvious reasons, the importance of getting the official Bestiary updated to have all the automation work done for it (including processes and improvements yet to be implemented) take top priority.
I do know there's a formatting issue introduced with some of the new data structure which results in some oddities on the combat tracker. I hope it isn't too distracting. I believe Trenloe indicated that he would do an update that would eliminate this little irritant in the future.
I do have plans to release a new video giving further insight on Automation in the next couple days. I did record one quickly last week before we went off on our lakeside vacation but I wasn't satisfied with the audio quality so I will have to rerecord it. Hopefully, that'll help make automation even easier.Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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August 4th, 2020, 09:58 #38
- Join Date
- Aug 2019
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Do we know of any plans to update the adventure path modules for automation? It's already great to get the extra information in the combat tracker, but automation sure would be even better.
Last edited by Weissrolf; August 4th, 2020 at 10:00.
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August 4th, 2020, 14:18 #39
It's on my list. Rest assured, the Agents of Edgewatch series (AP3) will also come with it from the get-go.
Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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August 11th, 2020, 18:56 #40
Release 17b has gone live today. This is mostly APG compatibility updates/fixes - list of items here: https://www.fantasygrounds.com/forum...gust-11th-2020
I also slipped this in:
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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