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  1. #11
    Did y'all update? Because I legit have no clue why its translating to 1d12 for you folks but even when I download it as a module from the forum and test it I always get 2d6.

  2. #12
    AHHH, That would it then. I made it specifically in Unity. I'll add that to the top post.

  3. #13
    I updated the community expansions thread to indicate that this is a FGU only module. Let me know if that changes.

  4. #14

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    How does one use this? Drop it in which folder?

  5. #15
    It's a module, so the modules folder in fantasy grounds. Then load it like any other module by activating it from the library.

  6. #16

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    Quote Originally Posted by MxWolfie192 View Post
    It's a module, so the modules folder in fantasy grounds. Then load it like any other module by activating it from the library.
    HOLY MOLLY! I was finally able to load and tinker with this Mod. WOW. Well done. I am loving it. I am editing a few minor bits to customize it to my campaign style and am thrilled with this tool. Smashing job.

  7. #17
    So, I am very slowly re-working this entire module. I have no promises on when it will be finished, or if I will even be able to due to my current life schedule, but I'm adding in more "automation" in the way of story elements and roll tables. Should be a bit easier to use, cutting out some of the bloat, adding in more information that some friends brought to my attention that I had either completely omitted or put in the wrong information, etc. Once its to an actually useable position I'll add it along side the original on the start of this thread.

  8. #18
    GregRex's Avatar
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    Exciting stuff MxWolfie192, this was a feature request that recently came up at our last symposium.

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