5E Character Create Playlist
  1. #1

    Options for adding a new window

    So, I've been working on creating a new window as an extension for a series of adventures I will be running with a Pathfinder group using Fantasy Grounds Classic. I have most of it figured out (just need to finish it), but I have not been able to figure out how to add a way to allow the characters to open the new window without using /openwindow. This is a sheet that is shared across the party with information about a group that they run. I wasn't happy with the way the purchased module implemented this sheet as a note and wanted a lot of automation on it. Any ideas would be welcomed, and please if you could just point me toward a script or xml file within PFRPG or CoreRPG that would show me how to do this, I would appreciate it!

    Thanks!

  2. #2

  3. #3
    Thanks damned, I'll take a look there. I figured you might be the one to respond. I've been watching your YouTube videos. Great work!

  4. #4

  5. #5
    In a Pathfinder campaign that I am running, the characters are running a rebellion which has its own sheet with its own information. (It's the Hell's Rebels campaign.) This information is shared across the entire party, so placing it on a character's sheet is not the best choice because I want to keep all of the information in sync. So, I have created a new rebellion sheet window that adds information to the database. Much of this is done except for automating a lot of the calculations and implementing the OOB procedures that will be needed because the characters do not own the database node being used. (Thanks for that YouTube video!)

    I have been creating the window during test by using "/openwindow rebellion_sheet rebellion" in Fantasy Grounds in order to open the window so that I can see it. What I am looking for is a way to either:

    1) Add a button on the sidebar that will open the window with the appropriate database node when it is clicked.
    or
    2) Add a button to the character sheet that will open the window. (I could add the button, I just don't know how to open the window in a script.)

    Of course, my player's could type the command in or add it as a shortcut, but I am trying to make it very easy.

  6. #6
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    If its a shared sheet and there is a single pane view you want to look at the Party Sheet (or the Combat Tracker but PS is a little simpler).

    Have a look at the \scripts\data_desktop.lua in CoreRPG.
    Lines 111 onwards

    You might notice its possible to have different displays for GM and for Player too. I dont know if that is useful or not.

  7. #7
    Thank you so much! That did the trick and is exactly what I was looking for!

  8. #8
    I now have an issue with loading this extension that completely works in Classic in Unity because the extension does not even appear in the list.

    I posted a thread in the Unity portion of the forum with details here: https://www.fantasygrounds.com/forum...343#post525343

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in