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  1. #291
    Quote Originally Posted by superteddy57 View Post
    Pushed a fix for it not updating with the skill totals, but the cause of the additional bonus is due to the the category bonus. Ensure that this has been turned off to not receive it.
    Well, if I understand I can't use the Power Points option and the category bonus at the same time without to get the DEX bonus ? And it's impossible to fix that ?

  2. #292
    Power Points isn't the issue, it's the skill category bonus option adds to it's children and that is what you are seeing when you roll. Turning off category bonus will remove that additional increase from the attribute.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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  3. #293

    Join Date
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    Lidingö, Sweden, Europe
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    I've found a problem with the CT player view when using the strike rank option. The players see actors sorted after their SR value but the value shown is the Dex value. The GM sees all actors sorted by SR and also Dex. I think we need to add a strike rank column to the Player view or replace the initresult column when the strike rank option is used. See the attached images for more detail. I'll see if I can come up with a good solution for adding a new column but you might want another solution.

    FGU_BRP_GM_CT_view.png
    FGU_BRP_Player_CT_view.png
    Last edited by peterb; May 6th, 2024 at 14:26. Reason: Added more details

  4. #294
    Thanks for the report. I'll add it to my list to investigate.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #295

    Join Date
    Mar 2009
    Location
    Lidingö, Sweden, Europe
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    385
    Quote Originally Posted by peterb View Post
    I've found a problem with the CT player view when using the strike rank option. The players see actors sorted after their SR value but the value shown is the Dex value. The GM sees all actors sorted by SR and also Dex. I think we need to add a strike rank column to the Player view or replace the initresult column when the strike rank option is used. See the attached images for more detail. I'll see if I can come up with a good solution for adding a new column but you might want another solution.]
    I managed to come up with a solution. I need to test it (and the rest of my strike ranks implementation) in real play before sharing it though.

  6. #296
    Quote Originally Posted by peterb View Post
    I've found a problem with the CT player view when using the strike rank option. The players see actors sorted after their SR value but the value shown is the Dex value. The GM sees all actors sorted by SR and also Dex. I think we need to add a strike rank column to the Player view or replace the initresult column when the strike rank option is used. See the attached images for more detail. I'll see if I can come up with a good solution for adding a new column but you might want another solution.

    FGU_BRP_GM_CT_view.png
    FGU_BRP_Player_CT_view.png
    Yep. This is something I pointed out a while ago. Would be great, too, if we are showing it to the players, to allow them to type in the SR field as well for their PCs, since the SR changes as they do different things from round to round, and it is a pain for the GM to have to enter it for every player.

    Also, when two creatures on the CT have the exact same SR and DEX, things go a bit haywire and their entries shuffle back and forth on the CT. This doesn't happen in FG D&D when two creatures share the same Initiative and DEX, so they must be using some hidden third sorting criteria. In any case, something as simple as defaulting to alphabetical as a third criteria would be helpful since at least the entries would stop bouncing around.

    To test this, call up the CT and enter three NPCs with the same SR and DEX and then start with the first one and keep hitting end turn and watch what happens. Clicking on them to select them on the CT does the same thing.

    Lastly, right now I can only drag effects into the CT for the creature whose turn it is. However, one usually needs to drag and effect on a creature when it is not their turn. Would be great if we could freely drag effects into the CT even if it is not that creature's turn. That would be a very big help in larger combats.

    Regards,

    Devin

  7. #297
    I'm adding it to my list along with the previous report. Just not able to focus on this at the moment and will require finishing some of my current projects.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #298

    Join Date
    Mar 2009
    Location
    Lidingö, Sweden, Europe
    Posts
    385

    Skill base chances are not initialized correctly

    I just noticed that when you drag a new skill from the Skill menu onto the skill tab, the base chance of the skill is not initialized, it get set to zero. I'm sure this used to work once, but now it seems broken. See image below.

    BRP New skill initilization.png

  9. #299
    I'll add it to my list to investigate, but may take some time for me to tackle this by the next update weekly update. I'm unsure of it's original functionality myself.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #300
    I bought BRP system today but it seemed like the location rolls was not right result in missile weapons. it's seems to match the melee.
    BRP ver is 2024-07-03 ,Core RPG ruleset is 2024-07-03 also
    is this my problem? somewhere hotfix?

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