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  1. #181
    Stollesson's Avatar
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    To clarify point 1 it's on applying damage that the target clears.
    And I agree it's annoying.
    "Baseball isn't just a game, it's a metaphor for life. We dress alike, we follow the rules, we run in circles, there are winners and losers, and suddenly it,s over." Bizarro

  2. #182
    Quote Originally Posted by devinlc View Post
    Hello. I'm starting to test combat and have noticed some issues:

    1. When you target a creature with a PC and then attack it, if the attack hits, the target is cleared, and you have to re-click it to re-acquire it. However, if you miss the attack, then the target remains. It seems like it should be consistent and exhibit the same behaviour when it hits or when it misses (I'd prefer it keeps the target until that target is removed from the combat tracker or until a different target is selected).

    2. When you are playing with hit locations option turned on and you drag a creature to the combat tracker, its armor value does not transfer to its hit locations, meaning you have to manually put it in for each location for each creature prior to combat starting, which is a huge time sink. I'd love for the system to automatically apply the base armor value (for example, 5 for crocodile) to each hit location automatically.

    3. When using hit locations, damage to each hit location is tracked, but it is never subtracted from total hit points. Total hit points always show at maximum.

    4. When using hit locations, damage doesn't add to previous damage taken to that location. For example, when I hit an elf in the left leg for 6 damage, and then hit it again for 1 damage, it shows 1 point of damage to that leg.

    5. When using hit locations, if you click on the defense button for a creature on the combat tracker, it shows the hit location chart for the creature, but locations are alphabetized rather than the standard progression from legs to abdomen to chest to arms to head).

    6. How do you turn on or off random ability rolling for NPCs? There is a "Race?" button that used to do it in Fantasy Grounds II, but it doesn't seem to work now.

    Regards,

    Devin
    I took care of each of the points listed and added in the similar options 5e has for targetting. These updates will be pushed available on TEST with the next general push. The ruleset won't see these changes on LIVE till the beta is currently over.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  3. #183
    Ok, the new setup is pushed on the TEST server if you want to give it a try before it goes LIVE.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

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