Thread: Problems / Bugs with BRP?
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April 2nd, 2024, 18:18 #281
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OK! Great, thanks!
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April 7th, 2024, 18:12 #282
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- Sep 2018
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- New Hampshire
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Double Post. Sorry.
Last edited by devinlc; April 7th, 2024 at 18:16.
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April 7th, 2024, 18:16 #283
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- New Hampshire
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Hello. I think I spotted an issue.
If a PC has a negative damage modifier, then for missile weapons where it is supposed to use the full negative modifier, it uses TWICE the full negative modifier.
For example, normally, missile weapons with a damage modifier applicable use 1/2 of the dm. So, a +1D4 dm becomes a +1D2. And that works fine for positive dms.
When such a weapon is used by someone with a negative dm, it is supposed to apply the full negative dm, so a -1D4 dm stays a -1D4 dm.
The rules text:
"Missile weapons don’t allow a character to use their full damage modifier. If your character’s damage modifier is positive, divide the results in half (round up) when using a thrown weapon or a bow. If the damage modifier is negative, keep the modifier as is."
But, if I put in a PC with a negative dm, such as a STR of 8 and SIZ of 6, the dm shows as 1m4 (which I assume means -1D4) however, when I double click on a missile weapon's damage, it rolls -2D4.
I imagine the code is trying to double the normally halved dm but somewhere else it has already done that, so it is now doing it twice...just a guess on my part.
Now, there is a workaround...just unclick the db bubble for that weapon on the Main Page and manually type the -1D4 into the damage line. But would be nice if this could be easily fixed.
Regards,
Devin
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April 7th, 2024, 22:59 #284
I'll look it over on Monday
Dominic Morta
Ruleset Developer
Smiteworks
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April 8th, 2024, 12:20 #285
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I haven't noticed this. The code explicitly states that the damage should be -2d4. See campaign/record_char_main.xml, getWeaponDamageRollStructures(nodeWeapon).
Code:... if sDamageDice ~= "" then sDBDice = DiceManager.convertDiceToString(sDamageDice); if sDBDice:match("d6") then sDBDice = "d3"; elseif sDBDice:match("d4") then sDBDice = "d2"; elseif sDBDice:match("m4") then sDBDice = "2m4"; elseif sDBDice:match("m6") then sDBDice = "2m6"; end ...
Last edited by peterb; April 8th, 2024 at 12:24.
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April 12th, 2024, 05:50 #286
I pushed a fix for this report
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 13th, 2024, 07:27 #287
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