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November 2nd, 2022, 22:16 #151
Morale Tracker is very useful to teach the Players that there are other outcomes than battle to the death.
I will see which individual options I have turned on or off for our next session.We do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org
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November 4th, 2022, 07:07 #152
I looked at this for a good bit and spread out across a couple days. Not sure what's causing it. I couldn't make the extension not do it except by not calling the function and I couldn't make 2E do it. I seemingly couldn't even make 2E call the function that this seems to be based upon. I also saw nothing that's seemingly related having changed in 2E within the last several months. YMMV
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November 4th, 2022, 07:18 #153
Thanks, and thanks to Anstett for responding.
I agree 100% on the usefulness of these options for everyone. The radials, alone, are genius. It was this extension, in fact, that got me started on modding FG because the radials were so cool and Sterno's code was so easy to follow. I have another extension lying around that adds OSRIC/1E-specific radials but I haven't decided what to do with it yet. As long as Sterno's cool with me stealing his idea and icon source and stuff, it'll probably end up in the House Rules extension, in which case it would only make sense to include 2E radials for people running 2E.
Morale Tracker and Adjust NPC AC and Weapon vs Armor Type are also hugely useful and spiritually-aligned with OSRIC and the extension, so I'd implement those for sure, as well.
Of course, Sterno would be co-credited anywhere his stuff/IP was used.
Of course, the other option is to code the house rules extension so that it works with this extension (and then try to help maintain this one), but that seems like a steeper hill to climb and not one that might best benefit everyone.
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November 4th, 2022, 12:31 #154
Steal whatever you want. Don't worry about credit.
And I agree, trying to make the two extensions compatible would be a nightmare.Last edited by Sterno; November 4th, 2022 at 12:34.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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November 4th, 2022, 12:51 #155
I am unable to reproduce the issue with adding encounters to the Combat Tracker. I can add some safety net code to make sure the error doesn't appear, though.
I, however, am seeing this whenever I add an encounter to the combat tracker. Is anyone else getting it?
[11/4/2022 7:51:00 AM] [ERROR] Script execution error: [string "2E:scripts/manager_combat_record_adnd.lua"]:353: attempt to call global 'addSpellsFromList' (a nil value)
[11/4/2022 7:51:00 AM] [ERROR] Script execution error: [string "2E:scripts/manager_combat_record_adnd.lua"]:353: attempt to call global 'addSpellsFromList' (a nil value)
Looking at the code, it looks like a 2E ruleset bug, but I haven't seen anyone else report it so I might be misreading it.Last edited by Sterno; November 4th, 2022 at 12:54.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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November 4th, 2022, 17:04 #156
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November 4th, 2022, 17:31 #157
- Join Date
- Dec 2017
- Location
- Birthplace of Blackmoor
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- 74
The error is really odd in that only the client/players get the error, server/DM side never sees it. I tested with a blank campaign with only the 2e player option extension and the modules monstrous manual, DMG and PHB and it drops 4 errors per entity added to combat tracker, this includes adding the players to the tracker. This was also with default settings in options across the board. Weird that only the clients see this error.
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November 4th, 2022, 17:34 #158
Last edited by Sterno; November 4th, 2022 at 17:37.
Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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November 4th, 2022, 17:58 #159
- Join Date
- Dec 2017
- Location
- Birthplace of Blackmoor
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Got the update and it no longer is showing the errors on the client side.
This will definitely make my players happy
Thanks again for the great work!
Scoot
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November 19th, 2022, 18:58 #160
- Join Date
- Nov 2006
- Posts
- 15
Before I buy another FG ruleset.... I have to know, how close to Hackmaster 4e can I get with this extension? I have been wanting to run a HM4e game for quite a while but haven't found any good vtt options for it. I would like a 100% rules accurate environment but I am willing to settle for something closer like 90%.
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