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  1. #1

    Coding for Custom Races

    I'm trying to figure out a few things about creating some custom races in D&D 2e.
    1) Is there a way to have a race give you the option for selecting the ability score adjustment? For example, when selecting the race can I have a window pop up that asks whether I want to increase Strength by 1 or Constitution by 1?

    2) Can selecting a race automatically give Non-weapon Proficiencies? For example, if I select a new type of dwarf, can they automatically add the Appraising NWP to the character when doing character creation?

    3) Is there a place to find out more about the different syntax for the creation of D&D 2e races and classes?

  2. #2
    Quote Originally Posted by brandonjames85 View Post
    I'm trying to figure out a few things about creating some custom races in D&D 2e.
    1) Is there a way to have a race give you the option for selecting the ability score adjustment? For example, when selecting the race can I have a window pop up that asks whether I want to increase Strength by 1 or Constitution by 1?

    2) Can selecting a race automatically give Non-weapon Proficiencies? For example, if I select a new type of dwarf, can they automatically add the Appraising NWP to the character when doing character creation?

    3) Is there a place to find out more about the different syntax for the creation of D&D 2e races and classes?
    1) No, there is no automation for "choosing a ability modifier".
    2) Races do not have the ability to add skills, Classes and Kits do.
    3) I would recommend finding a example in the existing content and reviewing the documentation for the ruleset (and the general FG docs).
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  3. #3
    Quote Originally Posted by celestian View Post
    1) No, there is no automation for "choosing a ability modifier".
    2) Races do not have the ability to add skills, Classes and Kits do.
    3) I would recommend finding a example in the existing content and reviewing the documentation for the ruleset (and the general FG docs).
    Thanks for the response.

  4. #4
    Creating a Racial Ability like the one for the Variant Human should work.

    Skill Versatility: You gain proficiency in two skills of your choice.

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