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  1. #1

    [BUG?] Map reveal buggy after close & open

    Don't know if i'm doing something wrong (i'm pretty much fresh meat) but i don't think that this is intended

    Skip to 0:40 to skip to Bug
    https://youtu.be/VHOv27QbAZ0

    Edit: PNG Map, last update (2020/07/02) D&D 3.5E
    Last edited by derherrkarl; July 3rd, 2020 at 18:32.

  2. #2
    LordEntrails's Avatar
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    The issue being demonstrated in the video is that after applying some mask elements to an image and then closing the image and re-opening, when a new mask element is added, the previous mask elements are cleared.

    I don't believe you are doing anything wrong and would expect what you are doing to work myself (though I have never tried what you are).

    Note, if I were you, I would check for a player ready version of the map, but if you can't find one, then I would use the 'clone' tool in Gimp to erase the labels on the map.

    Problems? See; How to Report Issues, Bugs & Problems
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  3. #3
    I'm experiencing this and it's driving me crazy - in play I revealed a whole map to players; fortunately this one wasn't game breaking, but for other maps it would be. I spend 10 minutes masking a map, then close and reopen, and go to the map tool to reveal sections. As soon as I do the whole mask disappears, no warning, no undo. If this isn't a bug then it's terrible UI design.

    I have experienced this using both the edit map function and also mask editing from the layers pop up map. The map I am working on is from a module I have imported - I'd assume that has nothing to do with it.

    Is there a tutorial that clearly explains how to work with masks in FGU? Until I have a grasp on how this works I won't be using FGU (which annoys me no end as I've put a ton of work into setting up my game in there).
    Last edited by Old Scouser Roleplaying; July 25th, 2020 at 16:10.

  4. #4
    Without knowing the steps you are following; it's hard to guess if it's a UI issue or a technical issue. Can you recreate every time? If so, could you do a screen capture while you are doing it?

    Thanks,
    JPG

  5. #5
    Following the example of the OP I've put a video showing the issue on Youtube here: https://youtu.be/xH9QmWIYvSI

    Really hope it's me doing something wrong, but I just can't see it, the problem occurs consistently. This is with the latest version of FGU and a fresh CoreRPG campaign, with only that image added.

    What's interesting is that the mask is still there, I can continue to mask stuff, but those elements of the original mask are gone for good.

    Appreciate any advice.

  6. #6
    Zacchaeus's Avatar
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    I'm unable to recreate this at all. You may want to re-install FGU just in case there's something wrong with the installation.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Same as Zacchaeus. Trying to replicate the issues but to no avail. Maybe something ruleset dependent? I'm working under 5e ruleset.

  8. #8
    I have reinstalled, but still get the same result. What consistently produces the same result with a range of images is:

    - Remove the mask over most of the image
    - Cover up some parts of the image holding shift
    - Close and reopen the image
    - Remove part of one the mask areas previously created

    It's like it's got something to do with masked areas nested inside other. If I upload an image and unmask separate areas then I don't have this problem.

    I've attached the image I used I don't know if you can recreate the problem using this, following the steps from my video.

    BTW, I appreciate help with this, it's driving me mad
    Attached Images Attached Images

  9. #9
    Zacchaeus's Avatar
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    Your video as far as I could tell showed you adding the mask to a map, revealing parts if it, then closing the map, reopening it then revealing another area. This is what I tested, I didn’t see any area being re masked. So I’m confused as to the steps I should take to test.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #10
    Quote Originally Posted by Zacchaeus View Post
    Your video as far as I could tell showed you adding the mask to a map, revealing parts if it, then closing the map, reopening it then revealing another area. This is what I tested, I didn’t see any area being re masked. So I’m confused as to the steps I should take to test.
    Sorry, I should have been clearer. What I've observed is the problem occurs when you create "islands" of mask, if you close and reopen the image, then remove a section from one of those islands, they all disappear. This video shows a scenario when the bug doesn't occur (which may be what you have tried so far) and another when it does (from 48s onwards) https://youtu.be/dpM2iVUqzJQ

    It shows two scenarios, first when the bug does not appear:
    - Create a mask and remove bits of the mask. Close and reopen the image. Remove more areas of the mask, everything works fine.

    The second scenario (from 48s onwards) shows the bug:
    - Create a mask and remove most of the mask. Using shift add in two more areas of the mask (it doesn't matter how you do this for the bug to appear, you could remove areas to create the two "islands"). Close and reopen the image. Remove an area from within one of the "islands", they both completely disappear.

    I have discovered a work around with my original map which is to create thin connections of mask from the "islands" to the body of the mask, then if I remove bits from the "islands" they don't disappear. This has to be something to do with how those islands of mask are stored and updated.

    I've asked a friend with FGU to see if he can also recreate this, he'll be trying it this evening. Thanks again for looking into this.
    Last edited by Old Scouser Roleplaying; July 27th, 2020 at 08:12.

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