Thread: Shops
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December 19th, 2020, 01:35 #91
I confess that I will love it if it happens in self-contained "stores", managing items and money and I will love it even more if it prevents the player from buying if he doesn't have money.
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[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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December 19th, 2020, 01:55 #92
As of today, DMsGuild has elected to delist nearly all of my extensions. I do not know how long the shops extension will be allowed to continue to be there. All but 3 of my extensions were delisted with no warning.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 19th, 2020, 08:28 #93
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December 21st, 2020, 22:56 #94
- Join Date
- Sep 2018
- Posts
- 16
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December 21st, 2020, 23:04 #95
Yeah I loved it, however, it no longer works for Unity. I was using it for a long time. Loved it.
I like to have a lot more control of the PC sheets, this allowed me to do it. I have 100s of people in my world and the less I have to do as a DM the better, but I also don't want to fully trust the players to do everything.
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December 21st, 2020, 23:36 #96
- Join Date
- Sep 2018
- Posts
- 16
Oh I don’t disagree. Especially with the new LOs feature it requires more work as a DM with pre generated maps I’ve already created it takes time to draw the LOS then to add encounters. It’s a whole process. And takes lots of time. If I had a shops extension that would pre-generate
equipment for sell and pricing along with it. Then if it would have the option of having how much money the shop has and allow the PCs to buy and sell that would certainly streamline the in town process. I find my PCs with a party of 6 take up 4-6 hours just combing through the city and meeting npcs and buying and selling. While it doesn’t matter to me. But an extension that would allow me the DM less to do minus maybe selecting popular commodities for importing and exporting would be amazing. Or a supply vs demand feature. As some of my countries are under war torn and the cost of healing potions is like x10 the cost.
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January 27th, 2021, 21:10 #97
Hello!
I have purchased this mod and use it in all my campaigns! I would love to see a sell feature added, I sometimes run a multi-group campaign, and one groups sold items is another groups purchase!
Thanks for the work and the great addition to FG.Last edited by mbielaczyc; November 25th, 2021 at 02:17.
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February 25th, 2021, 23:01 #98
Feature Request:
Can you please add a flag to the extension for certain items to remain hidden from the players eyes? Thematically the NPC that runs the shop reveals their "special" items based on dialogue with the PCs. You know the, "Let me show you a rather interesting magic item that i have here behind the counter. I don't just show this to any ol'customer. Just the special ones. Perhaps you're a special one?"
So ultimately the item is listed in the shop but until i deselect the checkbox, the players are unable to see it within the shops inventory.
Would that be something you're willing to add as a feature.
Sorry to hear about the DMSGuild business. You've a good ext here. A nice replacement for DOE Locations related to shops/buildings. Am a proud purchaser, but just looking to see if it can be tweaked a little more?
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February 25th, 2021, 23:03 #99For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 27th, 2021, 22:05 #100
I sure hope the FG Store is up and running for extension any time soon. That legal stuff is some nasty business indeed.
In regard of shops, yes, hidden stuff would be neat.
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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