DICE PACKS BUNDLE
Page 4 of 13 First ... 23456 ... Last

Thread: Shops

  1. #31
    Currency
    many worlds still retain coins or other forms of physical money
    from the time before the pact, and they may
    occasionally use them for local trade. However,
    the standard unit of currency in the pact
    worlds (and the starfinder rpg rules) is
    the credit. All interplanetary business is
    conducted in standardized credits, thanks
    to their backing and regulation through the
    pact worlds government and the church of
    abadar. Converting a world’s economy to
    the credit standard is a requirement of joining
    the pact worlds, and even worlds far outside
    the pact’s official jurisdiction often prefer to
    use them, since they are so universally carried
    and understood
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  2. #32
    Detroitus's Avatar
    Join Date
    Apr 2020
    Location
    Michigan, near Ann Arbor
    Posts
    60
    While it's true that credits and UPB's are effectively interchangeable, it would be nice to have the option to differentiate between them, as there are differences in where and how you can use each one. Mainly in the interest of PC's keeping their records straight. While it's mildly inconvenient, I have been just manually editing the prices of items to specify the currency type. It works fine like that for now, but I also haven't had the need to create any LARGE shops yet, so I can see it becoming an issue for huge inventories.

    I'd also be on board with the idea of making shops "credits only" and working out any other issues in-game.

  3. #33
    Yeah, its just different behavior than any other ruleset I've looked at.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #34
    Quote Originally Posted by Detroitus View Post
    While it's true that credits and UPB's are effectively interchangeable, it would be nice to have the option to differentiate between them, as there are differences in where and how you can use each one. Mainly in the interest of PC's keeping their records straight. While it's mildly inconvenient, I have been just manually editing the prices of items to specify the currency type. It works fine like that for now, but I also haven't had the need to create any LARGE shops yet, so I can see it becoming an issue for huge inventories.
    Yeah. if there are differences in how the currencies are tracked and used, then it would require manually editing the prices to indicate which currency it uses.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  5. #35
    Quote Originally Posted by mattekure View Post
    Yeah, its just different behavior than any other ruleset I've looked at.
    Welcome to our hell...
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself

    Extension Support Discord: https://discord.gg/gKgC7nGpZK

    Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.


  6. #36
    Someone write an extension that does someone along these lines , maybe...

    SFCurrencies.jpg

    You arrange your Total credits into "The Split Column" (how you want your credits broken up)
    You do all transactions from the Split column.
    So your always working in credits. (In the game your handing over Poopers)

    The Exchange rate Column is added to the Currencies in Setup or leave that, and players can just be shared a Sheet with the rates and they have to do the work themselves. (lazy bastards!)

    EDIT: JUST noticed I messed up one of the exchange rate amounts But you get the Idea (maybe this is why you dont let players work it out for themselves...)
    Last edited by Willot; July 10th, 2020 at 00:57.
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  7. #37
    I am pushing v1.4 update shortly. This update fixes some underlying code and adds the ability for GM's to shop. When the GM clicks on the Buy button, it will now create a parcel with all of the items in the cart and the price in the coins list. This parcel can be dragged to players or the party sheet.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #38
    Detroitus's Avatar
    Join Date
    Apr 2020
    Location
    Michigan, near Ann Arbor
    Posts
    60
    Quote Originally Posted by mattekure View Post
    I am pushing v1.4 update shortly. This update fixes some underlying code and adds the ability for GM's to shop. When the GM clicks on the Buy button, it will now create a parcel with all of the items in the cart and the price in the coins list. This parcel can be dragged to players or the party sheet.
    That sounds FANTASTIC!

  9. #39
    Thanks for this mod. I bought it before I ever found this thread. Keep up the great work!

  10. #40
    v1.5 uploaded. Added an ID All button to the top of shops visible to GM only. Clicking it will mark all items in the shop as identified.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in