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    Release Updates for June 30th, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    SFRPG Ruleset (Starfinder)
    • [Fixed] Minor bug where client side was opening wrong combat tracker using the ship combat tracker button in the command center (top stack buttons). Should open to correct client ct moving forward


    Rolemaster Classic (Rolemaster Classic)
    • [Added] Automatically calculate range and range penalties
    • [Added] Button to CT Entry Targets to show the current ranges to CT entry's targets


    D&D Classics: Temple of Elemental Evil (D&D Classics - AD&D 1E/2E)
    • [Fixed] Room 419 fungal curtain encounter link.


    D&D Classics: FRC2 Curse of the Azure Bonds (D&D Classics - AD&D 1E/2E)
    • [Removed] Dependence on the Monster Manual.
    • [Added] Line of Site for Fantasy Ground Unity
    • [Fixed] Tables
    • [Fixed] Map links
    • [Fixed] Room numbering errors


    In Search of the Trollslayer (Basic Roleplaying (BRP))
    • [Fixed] Upgraded code for modules to work with new ruleset code


    BRP Witchcraft (Basic Roleplaying (BRP))
    • [Fixed] Upgraded code for modules to work with new ruleset code


    BRP Basic Creatures (Basic Roleplaying (BRP))
    • [Fixed] Upgraded code for modules to work with new ruleset code


    Basic Roleplaying (BRP) Ruleset for Fantasy Grounds (Basic Roleplaying (BRP))
    • [Fixed] Upgraded code to be layered on CoreRPG and work with 3.0+ features. Same functionality should be available from the previous version
    • [Fixed] Upgraded code for modules to work with new ruleset code


    Mutants & Masterminds Ruleset and Hero's Handbook (Mutants & Masterminds)
    • [Fixed] Upgraded code to be layered on CoreRPG and work with 3.0+ features. Streamlined Character and NPC sheets. Enhanced how powers are organised and merged attack options with powers list.
    • [Fixed] Upgraded reference material by creating two new modules for the Hero's Handbook. This will provide a cleaner reference manual that is broken down by player and DM.


    A7 The Despairing Stone (Castles & Crusades)
    • [added] Line of Sight mapping for Fantasy Grounds Unlimited


    Smuggler's Port of the Undercity (5E Compatible)
    • [fixed] Naming conventions
      [added] Line of Sight mapping for Fantasy Grounds Unlimited


    D&D Classics: FRC1 Ruins of Adventure (1E) (D&D Classics - AD&D 1E/2E)
    • [Removed] Removed the need for the Monster Manual
    • [Added] Line of site
    • [Fixed] Several Encounter issues


    D&D Mythic Odysseys of Theros (D&D fifth edition)
    • [Fixed] Issue with Pyxis of Pandemonium random encounter displaying blank NPC record.


    Hellfrost: Atlas of the Frozen North (Savage Worlds)


    Pathfinder 2 RPG - Age of Ashes AP 4: Fires of the Haunted City (Pathfinder 2.0)
    • [Fixed] Issue with missing story pin on the Hall of Devouring Giants map


    Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
    • [Fixed] Secret Rolls. I've fixed the issue where the effects were being shown for Skill/Characteristic Rolls
    • [Fixed] Custom Armour. If Custom Armour didn't have a skill listed, it would error when rolling the attack action
    • [Fixed] Heavy Weapons. Heavy weapons (those over 100Kg) may be added to the Inventory depending on the new setting 'Allow Heavy Weapons over 100Kg in Inventory'. If allowed, they are not auto-carried
    • [Fixed] Heavy Weapons. Heavy weapons now display all the fields correctly
    • [Fixed] NPCs. Dragging custom weapons and armour onto the NPC sheet adds weapons actions/amour values once again
    • [Fixed] Ammo Damage Actions. Oddness was happening, I've told it to stop and it appears to have done that now
    • [Fixed] Damage. When double-clicking damage with the Destructive Trait, the dice wouldn't roll as D60's
    • [Updated] Character Status. Update the 'Character Status' section on the Action Tab, to hold a 'Current Value' for all Characteristics
    • [Updated] PSI Skills. Allow Talents/Ability to be dragged anywhere empty on the Skill Tab
    • [Updated] PC/NPC characteristic rolls. Optimised the code so that new Characteristics coming (LUCk, SANity, MORale etc) require no script functions changing
    • [Updated] NPC Attacks. Now support Boon/Bane as well as the Desktop modifiers to the Attack rolls
    • [Updated] Subdermal Armour. Is now shown on the Armour List, regardless of it's 'carried/worn' state
    • [Updated] Ongoing Damage. Now does not ignore armour
    • [Updated] Radiation Weapons. Radiation doesn't cause normal damage, it applies the Rads to the Travellers Radiation
    • [Added] Armour. Automate the degradation of certain Armour suits based on the Damage Type, ie Ablat and Laser fire
    • [Added] NPC Skills. Upon dropping a skill using Drag and Drop the NPC skills with be sorted in an alpha format
    • [Added] NPCs. Automate Damage for Melee skills adding STR DM
    • [Added] Ammo with AP Trait. Most AP trait ammo is now automated when dragging them onto the Weapon, for example 'Armour Piercing' if dragged onto a Sniper Rifle will update the Traits to be 'AP 8, Scope, Silent'
    • [Added] Ammo Weapons Applicable. You can only drag ammo onto a weapon suitable for that kind of Ammo, weapon types are Pistol, Rifle, Shotgun and Heavy. A message in the Chat window will inform you if there's an issue
    • [Added] Radiation Status. When affected by Radiation Damage from weapons/power plants leaking etc, the Rads will be shown and the corresponding status, once a new status is reached it's broadcast!


    D&D Princes of the Apocalypse (D&D fifth edition)
    • [Fixed] A number of formatting errors in spells
    • [Fixed] Formatting errors in Genasi race


    D&D Elemental Evil Player's Companion (D&D fifth edition)
    • [Fixed] A number of formatting errors in spells
    • [Fixed] Formatting errors in Fire Genasi Race
    • [Fixed] Missing spell links in Gnome feat
    Last edited by lokiare; June 30th, 2020 at 19:00. Reason: Removed product that is still in TEST channel.
    For support post in the House of Healing or email [email protected]
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