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  1. #141
    I am getting the following error with one character. I am updated to version 2.2, during the last game session saw that HD Hp was "0", but total hp was 335. I calculated the Hd Hp and entered 251, and got this error. Interestingly enough the hit-points change when I add a con effect, just the live hit-points don't display for this character.

    error.jpg
    Last edited by dellanx; April 11th, 2021 at 13:03.

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  2. #142
    Quote Originally Posted by dellanx View Post
    I am getting the following error with one character. I am updated to version 2.2, during the last game session saw that HD Hp was "0", but total hp was 335. I calculated the Hd Hp and entered 251, and got this error. Interestingly enough the hit-points change when I add a con effect, just the live hit-points don't display for this character.

    error.jpg
    Well that's weird; that script doesn't even exist in v2.2!
    Any chance you have two versions of it loaded? Or perhaps you are using a test build I had posted before the full release of v2.2?
    Basically I would suggest re-downloading it.
    Last edited by bmos; April 11th, 2021 at 21:12.

  3. #143
    Quote Originally Posted by bmos View Post
    Well that's weird, that script doesn't even exist in v2.2!
    Any chance you have two versions of it loaded? Or perhaps you are using a test build I had posted earlier?
    Basically I would suggest re-downloading it.
    Thank you!

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  4. #144
    Hey bmos,

    I've found a few more bugs in the charsheet_livehp window (all in 3.5e but I suspect the same happening in PF1e)

    Steps to reproduce:
    1. Create new character
    2. Open the Live HP details
    3. Enter "2" in Misc. HP
    4. Press "delete" in Misc. HP
    5. Bug: See that Rolled HP gets set to the value in Misc. HP
    6. Enter "2" again in Misc. HP
    7. Press "delete" in Rolled HP
    8. Bug: See that Rolled HP gets added by the value in Misc. HP everytime you press "delete"

    This works with any combination of numbers.

    Bug 1 only seems to happen when not choosing a class beforehand.
    Bug 2 also happens after I choose a class.

  5. #145
    Quote Originally Posted by Zarestia View Post
    Hey bmos,

    I've found a few more bugs in the charsheet_livehp window (all in 3.5e but I suspect the same happening in PF1e)

    Steps to reproduce:
    1. Create new character
    2. Open the Live HP details
    3. Enter "2" in Misc. HP
    4. Press "delete" in Misc. HP
    5. Bug: See that Rolled HP gets set to the value in Misc. HP
    6. Enter "2" again in Misc. HP
    7. Press "delete" in Rolled HP
    8. Bug: See that Rolled HP gets added by the value in Misc. HP everytime you press "delete"

    This works with any combination of numbers.

    Bug 1 only seems to happen when not choosing a class beforehand.
    Bug 2 also happens after I choose a class.
    I've pushed a fix.
    Please confirm if it fixed it

    Live Hitpoints v2.4-hotfix.2
    * HOTFIX: Improvements to user workflow (more predictable behavior when clearing fields). Thanks to Zarestia.
    Click here to see raw code changes

  6. #146
    Looks good from my testing. Thank you very much, this works now way better with edge cases (like animal companion created as PC with no class, etc.)

  7. #147
    Thanks for this extension. it looks and work awesome.

    However. when i load to the combat tracker from an encounter...using random hits points....the monsters have their hits points calc"d ok.
    but the rolled field is not propagated...
    so when i did a global con damage to them all. it recalced thier HP with rolled as zero. and promptly killed them all.

    am i doing something wrong....

  8. #148
    Quote Originally Posted by wakhere View Post
    Thanks for this extension. it looks and work awesome.

    However. when i load to the combat tracker from an encounter...using random hits points....the monsters have their hits points calc"d ok.
    but the rolled field is not propagated...
    so when i did a global con damage to them all. it recalced thier HP with rolled as zero. and promptly killed them all.

    am i doing something wrong....
    oof. sorry about that.
    I'm guessing my 'fix' for zarestia's issue might have been less than perfect.
    I'll take a peek and see what I find.

  9. #149
    Quote Originally Posted by bmos View Post
    oof. sorry about that.
    I'm guessing my 'fix' for zarestia's issue might have been less than perfect.
    I'll take a peek and see what I find.
    i have just retried....i may have been using an out of date version...
    everthing is working perfectly.....


    Nope... i confused myself....monsters move to CT from the list work fine.
    but monsters generated into CT from encounters have thier hit points correct but the rolled field is zero.....it goes wrong if you look at it....

    if you just do an adjustment it somehow resets....but you must not look at the fields...
    Last edited by wakhere; November 13th, 2021 at 20:24.

  10. #150
    Quote Originally Posted by wakhere View Post
    monsters move to CT from the list work fine.
    but monsters generated into CT from encounters have thier hit points correct but the rolled field is zero.....it goes wrong if you look at it....

    if you just do an adjustment it somehow resets....but you must not look at the fields...
    Ah, thank you for finding that detail!

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