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June 7th, 2025, 16:19 #451Free(Forums/Forge) Extension(FGU 5E):
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June 7th, 2025, 18:08 #452
Will do. It doesn't seem to do anything besides pop up so I'll just play through it until I have time to sort out what's causing it.
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June 8th, 2025, 18:17 #453
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June 9th, 2025, 11:53 #454
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June 9th, 2025, 14:14 #455
Don't want to be a bother but i caught another small bug. When you add the "Grappler" feat to the abilities tab, the Grapple button rolls Athletics with advantage. It probably doesn't come up often because the 2014 grappler feat wasn't very good. One of my players took the 2024 version and it's granting advantage to his grapple checks! A little too good if you ask me.
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June 10th, 2025, 00:34 #456
Last edited by SilentRuin; June 10th, 2025 at 14:49.
Free(Forums/Forge) Extension(FGU 5E):
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June 10th, 2025, 14:41 #457
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June 17th, 2025, 22:23 #458
Note: the dice expressions option is incompatible with TheoGeek-Nat20.ext due to their updateDice call stomping my modified rRoll data (they copied FG code executed earlier that I overrode the results of - so this basically stomped what I overrode because it only understands "type" dice and not "expr" dice - nothing I can do about it).
Free(Forums/Forge) Extension(FGU 5E):
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June 23rd, 2025, 16:09 #459
Generic Actions - V1.76 - Bug - fixes to token visibility checks and full support of missing functionality for dice expressions. I've tested UI button (press, dragdrop, or hotkey) damage/heal expr definitions, DMG effects - anything else I have no interest in supporting as this was way to much work. When dice expr roll was combined with normal rolls all are made expr rolls - and expr rolls do not respect dice skin or color - will always be default. IGNORECHECKS effect now applies to all verify functions in options.
Within the limits stated dice expressions are now supported as much as I'm willing to support them. Good enough.
Generic Actions Layer - V1.41 - Bug - placing effect assets in client when token is invisible, calls to Combat Groups extension if present due to ordering of processing issues. Added delaykeyupdate to the CT client and host CT label effect field so it would not update every keystroke. Fixed.
I'm told the speedup has been noticeable in live games.Free(Forums/Forge) Extension(FGU 5E):
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June 23rd, 2025, 20:23 #460
Also, not sure if this was part of the current fix or still being looked at:
Looks like the effects placed before the invisibility effect remain visible after the invisibility effect is added. Maybe this is an FG thing.
Added an effect of restrained which has the rotating chain. Then added invisible. The token is gone but not the chains.
Client side on bottom of the screen shot, host on top.Last edited by nephranka; June 23rd, 2025 at 20:42.
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