GI JOE RPG Launch
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  1. #451
    Quote Originally Posted by charmov View Post
    I got an error while running this and a lot of other extensions. It seems to come up when I set up an encounter then move the NPC's of that encounter to another map. When the new map is closed then opened again, the error pops up. The error itself doesn't seem to do anything beyond open the console log but I noticed a deprecation warning that you might want to know about.

    This error may not be your extension. If so, please ignore this. Thanks!

    Attachment 64534
    You'll have to remove extensions till error goes away to determine which one it is - but I don't do anything with this call.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  2. #452
    Will do. It doesn't seem to do anything besides pop up so I'll just play through it until I have time to sort out what's causing it.

  3. #453
    Farratto's Avatar
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    Quote Originally Posted by charmov View Post
    I got an error while running this and a lot of other extensions. It seems to come up when I set up an encounter then move the NPC's of that encounter to another map. When the new map is closed then opened again, the error pops up. The error itself doesn't seem to do anything beyond open the console log but I noticed a deprecation warning that you might want to know about.

    This error may not be your extension. If so, please ignore this. Thanks!

    Attachment 64534
    Thank you for reporting. This appears to be an error with Walk this Way (the errors, not the deprecation warnings). I've pushed a fix. Let me know if you're still getting this error.

  4. #454
    Quote Originally Posted by Farratto View Post
    Thank you for reporting. This appears to be an error with Walk this Way (the errors, not the deprecation warnings). I've pushed a fix. Let me know if you're still getting this error.
    Oh wow! Thanks for your attentiveness! Errors are gone when opening a closed map that NPC's were placed on/moved between maps.

  5. #455
    Don't want to be a bother but i caught another small bug. When you add the "Grappler" feat to the abilities tab, the Grapple button rolls Athletics with advantage. It probably doesn't come up often because the 2014 grappler feat wasn't very good. One of my players took the 2024 version and it's granting advantage to his grapple checks! A little too good if you ask me.

  6. #456
    Quote Originally Posted by charmov View Post
    Don't want to be a bother but i caught another small bug. When you add the "Grappler" feat to the abilities tab, the Grapple button rolls Athletics with advantage. It probably doesn't come up often because the 2014 grappler feat wasn't very good. One of my players took the 2024 version and it's granting advantage to his grapple checks! A little too good if you ask me.
    Generic Actions Ext - V1.73 - Bug - code was giving a grappler feat ADV on grapple roll - always been there - should never have been according to 5e rules.
    Last edited by SilentRuin; June 10th, 2025 at 14:49.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  7. #457
    Quote Originally Posted by SilentRuin View Post
    Generic Actions Ext - V1.73 - Bug - code was giving a grappler feat ADV on grapple roll - always been there - should never have been according to 5e rules. V1.73 - Bug - code was giving a grappler feat ADV on grapple roll - always been there - should never have been according to 5e rules.
    Awesome! No more advantage. Thanks!

    @MrDDt thanks for reaching out, everything is good!

  8. #458
    Note: the dice expressions option is incompatible with TheoGeek-Nat20.ext due to their updateDice call stomping my modified rRoll data (they copied FG code executed earlier that I overrode the results of - so this basically stomped what I overrode because it only understands "type" dice and not "expr" dice - nothing I can do about it).
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  9. #459
    Generic Actions - V1.76 - Bug - fixes to token visibility checks and full support of missing functionality for dice expressions. I've tested UI button (press, dragdrop, or hotkey) damage/heal expr definitions, DMG effects - anything else I have no interest in supporting as this was way to much work. When dice expr roll was combined with normal rolls all are made expr rolls - and expr rolls do not respect dice skin or color - will always be default. IGNORECHECKS effect now applies to all verify functions in options.

    Within the limits stated dice expressions are now supported as much as I'm willing to support them. Good enough.

    Generic Actions Layer - V1.41 - Bug - placing effect assets in client when token is invisible, calls to Combat Groups extension if present due to ordering of processing issues. Added delaykeyupdate to the CT client and host CT label effect field so it would not update every keystroke. Fixed.

    I'm told the speedup has been noticeable in live games.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  10. #460
    Quote Originally Posted by SilentRuin View Post
    Generic Actions - V1.76 - Bug - fixes to token visibility checks and full support of missing functionality for dice expressions. I've tested UI button (press, dragdrop, or hotkey) damage/heal expr definitions, DMG effects - anything else I have no interest in supporting as this was way to much work. When dice expr roll was combined with normal rolls all are made expr rolls - and expr rolls do not respect dice skin or color - will always be default. IGNORECHECKS effect now applies to all verify functions in options.

    Within the limits stated dice expressions are now supported as much as I'm willing to support them. Good enough.

    Generic Actions Layer - V1.41 - Bug - placing effect assets in client when token is invisible, calls to Combat Groups extension if present due to ordering of processing issues. Added delaykeyupdate to the CT client and host CT label effect field so it would not update every keystroke. Fixed.

    I'm told the speedup has been noticeable in live games.
    Also, not sure if this was part of the current fix or still being looked at:

    Looks like the effects placed before the invisibility effect remain visible after the invisibility effect is added. Maybe this is an FG thing.

    Added an effect of restrained which has the rotating chain. Then added invisible. The token is gone but not the chains.

    Client side on bottom of the screen shot, host on top.
    Attached Images Attached Images
    Last edited by nephranka; June 23rd, 2025 at 20:42.

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