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  1. #1

    SWADE setting for FGC - Multiple attack penalty question

    Disregard, I figured it out. The answer is clicking "multiple actions" below the chat window for anyone else who might have had trouble finding it.

    I'm trying to figure out if the SWADE setting for Savage Worlds automatically calculates multi-action penalties for multiple attacks. I see where you can click on the weapon and select the number of attacks, but it does not automatically add the penalty when I roll the attack. I see where you can add a modifier to the attack, but shouldn't it calculate that automatically? Am I just doing something wrong?

    Any help would be greatly appreciated
    Last edited by BillTheButcher; June 20th, 2020 at 05:52. Reason: I figured it out

  2. #2
    A character with Ambidextrous and Two-Fisted Edges can do multiple attack without penalty, he attacks his foe with each of his weapon.
    It's cool if the ruleset does not calculate panatly automatically because in the case it's not really a multiple attack (you can attack more than once for the price of two edges).

    The only way i know to tell to the system "I do a multiple attack" il to click on the button multiple action, with that you can simulate a char that cast a spell (Smite for instance) on his sword and hit his foe in the same round...

  3. #3
    So if a character has Two Gun Kid and is Ambidextrous does he get 2 attacks per action when shooting or no penalty on his first and second action when shooting.

    What is the penalty when attempting to do three actions.

  4. #4
    Okay, have gone thru SWADE and Errata.
    This is messy!
    Nope, there are several parts to Ranged Attacks and Multi-Action.

    First, Rate of Fire, RoF is how many attack rolls the shooter can get with 1 action. After RoF 1, it becomes more figurative than literal as you have the ammo used table.

    Second, if Shooting with a RoF >1 than you have to add Recoil [>Attack Ranged -2] for all Ranged attack rolls for that Action. It is specifically stated that Recoil only applies to a specific action and if doing Multi-Action if the shooter only fires once on the next action there will be no Recoil on that single shot.

    Third, you have to add Multi-Action:
    1. Action: No Penalty
    2. Actions: -2 to all actions
    3. Actions: -4 to all actions


    Fourth, you have Off-Hand Penalty, shooting with the Off Hand adds a -2 penalty to attacks from it.

    Fifth, you have Ammo, you need to have enough ammo to fire all those shots. So RoF 1 is 1, but RoF 2 is 5, and RoF 3 is 10. You have to still have that ammo to do all those shots before taking all the shots. So Shooting RoF 1 three times is only 3 bullets, but shooting RoF 2 twice uses 10 bullets, thrice 15 bullets.

    NOW, Shooting with Two-Gun Kid (or fighting with Two Fisted) is by the book a Multi-Action; normally according to the book, the Off Hand weapon simply adds ammo. So Shooting with Main hand is an action, Shooting with Off-hand is an action which would under normal rules both hands would get a -2 Multi-Action and the Off Hand an additional -2, and both get -2 for Recoil if RoF 2+ on both.

    Normally with a RoF 1, 2 Actions it would be:
    [(1dX+1d6) - 2 {Multi-Action}] and [(1dX+1d6) - 4 {-2 Multi-Action, -2 Off Hand]; 2 Bullets

    Make it a RoF 2, 2 Actions and it becomes:
    [(2dX+1d6 -4) {-2 Multi-Action, -2 Recoil} and [(2dX+1d6 -6) {-2 Multi-Action, -2 Recoil, -2 Off Hand}; 10 Bullets

    Make it a RoF 3, 2 Actions and it becomes:
    [(3dX+1d6 -4) [-2 Multi-Action, -2 Recoil} and [(3dX+1d6 -6) {-2 Multi-Action, -2 Recoil, -2 Off Hand}; 20 Bullets


    Make it RoF 2, 3 Actions and it changes to:
    [(3dX+1d6) -6 {-4 MultiAction, -2 Recoil} and [(3dx+1d6) -8 {-4 MultiAction, -2 Recoil, -2 Off Hand}] 15 Bullets


    Make it RoF 3, 3 Actions and it changes to:
    [(3dX+1d6) -6 {-4 MultiAction, -2 Recoil} and [(3dx+1d6) -8 {- 4 MultiAction, -2 Recoil, -2 Off Hand}] 30 Bullets

    Sixth, you there are the Edges, Equipment, Hindrances, and Strength Req to add in.

    TWO-GUN KID Negates -2 Multi-Action Penalty if Shooting with Main and Off Hand, once each. A doing a third Shooting action would still apply a -2 to all actions.
    AMBIDEXTRIOUS Negates the -2 Off Hand Penalty.
    ROCK AND ROLL! Negates the -2 Recoil, the text does talk about "fully automatic" but mechanically it only states that you ignore Recoil if RoF >=2.
    RAPID FIRE and IMP. RAPID FIRE Allows you to increase your RoF once/twice a turn, but doesn't negate Recoil.
    MARKSMAN Can't be used with RoF >1, but can be used with Multi-Action

    FANNING THE HAMMER in Deadlands is Seperate and has specific rules by passing all of this.

    Finally, you have your gear:
    If you Pistol is only RoF 1, you can't shoot twice without Rapid Fire.
    If your gun is a Six-Shooter, you can't RoF 3, without shooting with an Off Hand gun since you need 10 bullets.

    Assuming, that the character has a gun with RoF 3, Two-Gun, and Ambidextrious.
    They would get:

    2 Actions, RoF 2, 1 set from Main and 1 set from Off Hand
    (2dX+1d6)-2 {Recoil} and (2dx+1d6)-2 {Recoil} 10 bullets
    3 Actions, RoF 2, 2 set from Main and 1 from Off Hand
    (2dX+1d6)-4 {Multi-Action, Recoil} and (2dX+1d6)-4 {Multi-Action, Recoil} and (2dX+1d6)-4 {Multi-Action, Recoil} 15 bullets
    Last edited by Mgrancey; September 11th, 2020 at 03:39. Reason: clarifying
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  5. #5
    Thank you for your response A+

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