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December 16th, 2020, 18:41 #61
- Join Date
- Sep 2018
- Location
- Phoenix, Az
- Posts
- 97
Thank you for the update on the Debug Script. Ive been fighting TOTM extension all morning. It just is not working right. Here are some screenshots below.
1. I cant see the image in the DM side. weird. The player side can see it
2. Check Line of Site icon. On and off
3. Made sure each image is Shared
4. Player side can see shared imaged.
5. Player side cannot see the image within the TOTM window. Only the template.
6. Tried the image from the Campaign and the Module. Both same result.
TOTM5.pngTOTM5.png
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December 16th, 2020, 18:58 #62
I'm not sure what might be causing the issues you are seeing. I have tested it with a fresh campaign in Castles and Crusades and I am only seeing the scaling issue that was reported earlier. I have stated that I will have to work through the extension to make it work better with FGU and will take some time to work through that. LOS and the map functions shouldn't be used on the image in question and might be the cause of your issues. So, this may take some time to sort through and get it working with FGU.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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December 16th, 2020, 19:02 #63
- Join Date
- Sep 2018
- Location
- Phoenix, Az
- Posts
- 97
Thank you for looking into this issue. Until then, I guess I will use the default image this extension provided. It looks nice. But I cant find it anywhere. How do you return to the default image?
Update: I had the player log out of the session and back in again. It worked! The TOTM image now has the background and they can see instantly when ever I change the background.Last edited by StylinLP38; December 16th, 2020 at 19:38.
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December 28th, 2020, 19:33 #64
Updated first post with updates to the extension.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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January 4th, 2021, 19:15 #65
- Join Date
- Sep 2018
- Location
- Phoenix, Az
- Posts
- 97
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January 4th, 2021, 19:17 #66
Needs to be downloaded and replace the one you have on your computer to receive the latest updates. It is not part of the update system.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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January 4th, 2021, 19:52 #67
- Join Date
- Jul 2010
- Location
- Vendsyssel (Denmark)
- Posts
- 886
FGC bug (Savage Worlds): if I try to resize the theater of the mind window, this bug goes ballistic with many many many copies of it:
Script Error: [string "ct/scripts/ct_theaterofmind_combat.lua"]:50: attempt to call field 'setViewpoint' (a nil value)
Script Error: [string "ct/scripts/ct_theaterofmind_combat.lua"]:50: attempt to call field 'setViewpoint' (a nil value)
Script Error: [string "ct/scripts/ct_theaterofmind_combat.lua"]:50: attempt to call field 'setViewpoint' (a nil value)
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January 4th, 2021, 20:21 #68
I was able to replicate. I will see what is causing it to only happen in that version of the ruleset.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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January 4th, 2021, 21:02 #69
Updated first post with update that should fix the issue related to resizing frame in FGC.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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January 4th, 2021, 22:57 #70
- Join Date
- Sep 2018
- Location
- Phoenix, Az
- Posts
- 97
Ok I downloaded the new extension and saved it to my Extension folder. Started a new game. It works with the added functionality of adding additional rows. But I am unable to resize the window. How do you resize the actual TOTM window?
ok nvm, you cant see the mouse cursor change shape. But I can resize the window if I click on the exact right spots on the border.
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