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  1. #221
    We occasionally get players crashes and errors. Since this is a large complex state machine I wonder if that might corrupt data in a way that resetting the CT might fix.

  2. #222
    Hello here !

    I test this extension but
    is there a possibility to have different blood token for each wound category ? ( light, moderate, critical, dying, death) ?
    An old extension was doing these before.
    Ultimate Licence 4.0.10
    French Player
    Using FG since September 2016, FGU since Septembre 2020
    with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
    Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
    Dice Color Changer, Local Dice Tower

  3. #223
    Quote Originally Posted by Smoltok View Post
    Hello here !

    I test this extension but
    is there a possibility to have different blood token for each wound category ? ( light, moderate, critical, dying, death) ?
    An old extension was doing these before.
    No its only for death and the states of death. Never been a wound extension only a death extension. Blood splats are random as they do death savings throws, bandaid if stable, and tombstone (defined or random as defined) for death.

    That's it. Will not be making this track wounds there are plenty of things in normal FGU displays that can do that with bars or dots.

  4. #224
    I don't know if this issue has been brought up, but I had players report to me that when they are knocked out and subsequently revived they lose sight of the map area they've discovered through LoS. I suspect it might be due to how the tokens are swapped out.

    If this has been reported before I apologize for repeating it.

    The in game behavior/steps that caused this to occur was having an enemy damage a player to drop them, another player then heals them to revive them, at which point the affect player reports losing vision to the already discovered areas of the map. This occured to several different players all dropping/reviving on similar circumstances.

  5. #225
    Quote Originally Posted by SkyeMage View Post
    I don't know if this issue has been brought up, but I had players report to me that when they are knocked out and subsequently revived they lose sight of the map area they've discovered through LoS. I suspect it might be due to how the tokens are swapped out.

    If this has been reported before I apologize for repeating it.

    The in game behavior/steps that caused this to occur was having an enemy damage a player to drop them, another player then heals them to revive them, at which point the affect player reports losing vision to the already discovered areas of the map. This occured to several different players all dropping/reviving on similar circumstances.
    100% true with anything - FGU, extension, whatever - that removes the map token or replaces it. The FOW is stored with the token. If you remove it or replace it (say delete combat tracker entry or replace it) then it will lose the FOW. There is no API or way to recover it when this happens. If you don't want to lose the FOW then you don't want to ever touch a token in the map once its placed. Lots of things do it - but none can "fix" that. Just don't use death indicators or any other extension or any other GM operation that removes or replaces that token. Or live with it. Just the way FGU works.

    Personally, I don't like FOW and like others wish there was an option to turn it off. But if you need a reason they lost it - they plain forgot where they had been. You know - death and all

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