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October 30th, 2020, 23:28 #31
- Join Date
- Jul 2016
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- 115
Right, seems I have another ext/mod that is interfering, just tested with only your ext/mod and working fine now thanks
Any chance of also adding Sunlight Hypersensitivity as per Vampires?
The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on Attack rolls and Ability Checks.
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October 30th, 2020, 23:45 #32
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FYI, found conflicting extension, Automatic Pack tactics 1.7 it seemsCapture.JPG
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November 2nd, 2020, 14:26 #33
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November 2nd, 2020, 17:42 #34
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Good Day ScriedRaven
I hope you feel better soon
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November 2nd, 2020, 17:58 #35
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February 17th, 2021, 05:35 #36
I don't see any recent postings so I hope this extension is still supported. I am getting the following error at load time with the Vision extension enabled.
[ERROR] Script execution error: [string "scripts/manager_actor2_vision.lua"]:7: attempt to index global 'ActorManager2' (a nil value)
Testing Conditions:
FGU v4.0.10 Ultimate (2021-02-04)
FGU update performed 2021-02-16
Build Channel: Live
Server Type: Cloud
Server List: Public
Extensions: 5E - Vision v1.3
Rulesets Used:
D&D 5e ruleset v3.3.12
Core RPG ruleset v.3.3.12A
Update: As of the latest FGU update "ActorManager2" no longer exists. All extensions using this will need to be updated to account for this change.
Fantasy Grounds\Extensions\5E - Vision\extension.xml (1 hit)
Line 19: <script name="ActorManager2VIS" file="scripts/manager_actor2_vision.lua" />
Fantasy Grounds\Extensions\5E - Vision\scripts\manager_action_attack_vision.lua (2 hits)
Line 168: local nBonusStat, nBonusEffects = ActorManager2.getAbilityEffectsBonus(rSource, sActionStat);
Line 226: local bDefADV, bDefDIS = ActorManager2.getDefenseAdvantage(rSource, rTarget, aAttackFilter);
Fantasy Grounds\Extensions\5E - Vision\scripts\manager_action_save_vision.lua (7 hits)
Line 126: local nMod, bADV, bDIS, sAddText = ActorManager2.getSave(rActor, sSave);
Line 326: local nBonusStat, nBonusEffects = ActorManager2.getAbilityEffectsBonus(rSource, sSaveAbility);
Line 503: local nMod, bADV, bDIS, sAddText = ActorManager2.getSave(rActor, "constitution");
Line 681: if ActorManager2.getPercentWounded(rSource) >= 1 then
Line 685: local _,sOriginalStatus = ActorManager2.getPercentWounded(rSource);
Line 757: local _,sNewStatus = ActorManager2.getPercentWounded(rSource);
Line 840: local nMod, bADV, bDIS, sAddText = ActorManager2.getSave(rActor, "constitution");
Fantasy Grounds\Extensions\5E - Vision\scripts\manager_action_skill_vision.lua (3 hits)
Line 72: local nMod, bADV, bDIS, sAddText = ActorManager2.getCheck(rActor, sAbility:lower(), sSkill);
Line 122: nMod, bADV, bDIS, sAddText = ActorManager2.getCheck(rActor, sAbility, sSkill);
Line 268: local nBonusStat, nBonusEffects = ActorManager2.getAbilityEffectsBonus(rSource, sAbility);
Fantasy Grounds\Extensions\5E - Vision\scripts\manager_actor2_vision.lua (4 hits)
Line 7: ActorManager2.getDefenseAdvantage = getDefenseAdvantage;
Line 8: ActorManager2.getDefenseValue = getDefenseValue;
Line 157: nDefenseStatMod = ActorManager2.getAbilityBonus(rDefender, sDefenseStat);
Line 187: nBonusStat = ActorManager2.getAbilityEffectsBonus(rDefender, sDefenseStat);Last edited by Broken.Arrow; February 17th, 2021 at 08:09. Reason: Update Info
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February 21st, 2021, 22:18 #37
- Join Date
- Oct 2018
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- 16
Actualy editing the scripts\manager_actor2_vision.lua and changeing all instances of ActorManager2 for ActorManager5E should do the trick, it worked in other one, seems with the systems updates they changed the name of that variable.
Edit, actually in all 4 scripts should be changed I think.Last edited by MasterZamna; February 21st, 2021 at 22:30.
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February 22nd, 2021, 13:13 #38
Thanks for the assist. Modifying the instances worked. You wouldn't by chance know a quick fix for this error:
[ERROR] Script execution error: [string "scripts/manager_action_save_vision.lua"]:681: attempt to call field 'getPercentWounded' (a nil value)
It appears when the character drops to 0 hp.
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February 23rd, 2021, 18:10 #39
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February 25th, 2021, 19:52 #40
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